[Opensim-dev] Requesting Patch Review of Mantis 3777
Melanie
melanie at t-data.com
Thu Jun 11 08:49:12 UTC 2009
Hello,
I have looked at your patch, and it seems sound from a programming
POV. However, as one of the recognized authorz of SL combat systems,
I know that a function like that _will_ be abused. It is definitely
the function that has been missing from SL, it is what makes
devices (like bombs) and melee fighting possible. The original SL
damage system is impact only, causing weapons builders to create
swords that actually fire bullets. It has more issues than i care to
mention.
It would be nice to have some security on it, e.g. restrict it's use
to an ACL (or creators) to make it possible to restrict the cheating
somewhat...
Melan ie
Brad Henry wrote:
> Hello, I put together an OSSL function called osCauseDamage(key avatar,
> float damage) to allow scripts to interact with the built-in combat
> system. It's pretty simple, but I was hoping to get some review of it
> (regardless of if it is accepted), as it's my first foray into opensim dev.
>
> The patch (osCauseDamage.patch) and an example of its use in a script is
> included in Mantis 3777, http://opensimulator.org/mantis/view.php?id=3777
>
> Thanks in advance,
> Brad
>
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