[Opensim-dev] Requesting Patch Review of Mantis 3777

Melanie melanie at t-data.com
Thu Jun 11 08:49:12 UTC 2009


Hello,

I have looked at your patch, and it seems sound from a programming 
POV. However, as one of the recognized authorz of SL combat systems, 
I know that a function like that _will_ be abused. It is definitely 
the function that  has been missing from SL, it is what makes 
devices (like bombs) and melee fighting possible. The original SL 
damage system is impact only, causing weapons builders to create 
swords that actually fire bullets. It has more issues than i care to 
mention.

It would be nice to have some security on it, e.g. restrict it's use 
to an ACL (or creators) to make it possible to restrict the cheating 
somewhat...

Melan ie

Brad Henry wrote:
> Hello, I put together an OSSL function called osCauseDamage(key avatar,
> float damage) to allow scripts to interact with the built-in combat
> system. It's pretty simple, but I was hoping to get some review of it
> (regardless of if it is accepted), as it's my first foray into opensim dev.
> 
> The patch (osCauseDamage.patch) and an example of its use in a script is
> included in Mantis 3777, http://opensimulator.org/mantis/view.php?id=3777
> 
> Thanks in advance,
> Brad
> 
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