[Opensim-dev] LookingGlass viewer project in forge

Kyle create at reactiongrid.com
Wed Jun 3 16:29:36 UTC 2009


Incredible work!




Microsoft Case Study on ReactionGrid



-----Original Message-----
From: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Mister Blue
Sent: Wednesday, June 03, 2009 12:15 PM
To: opensim-dev
Subject: [Opensim-dev] LookingGlass viewer project in forge

Over in the Forge is a new project: the LookingGlass viewer. What
started out as a small project to learn C# turned into a whole virtual
world viewer framework. It is no where near usable for normal viewing
(lacking avatars and navigation and many features) but it will connect
to OpenSim and render regions.

There are pictures and the beginnings of documentation at
http://lookingglassviewer.org/ .  The sources as well as the TODO and
bug lists are in the OpenSimulator forge.

LookingGlass is written in C# and is, of course, BSD licensed. The
current version sports a communication module using libopenmetaverse
to talk to OpenSimulator or SecondLife(r). The current renderer module
uses PrimMesher to create the meshes and Ogre3D to display them. My
development environment is Windows(r) so that's where it builds and
runs today but eventually Linux will be supported.

My goal in writing LookingGlass is the creation of a modular framework
for a viewer that is as extensible as OpenSimulator. While there are
other viewer projects out there, the ability to plug-in and extend is
as important for the future of virtual world experimentation as
putting bits on the screen.

Collaboration is welcome. Work is continuing.

-- Robert Adams (aka, Misterblue)
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