[Opensim-dev] Threads, threads, threads and more threads
Thomas Grimshaw
tom at streamsense.net
Fri Jul 31 14:22:47 UTC 2009
Personally, I think it's important that the thread which handles packet
processing and avatar movement should remain seperate from any other
processing threads.
Aside from the fact that currently large operations have a tendency to
cause the viewer to timeout, I think that it's importand that the
avatar should be free to move around, receive IM's, etc, when processing
is taking place.
In fact, it's one of the most common complaints against opensimulator
currently. Linking a lot of prims will cause the viewer to timeout,
wearing attachments freezes the avatar, these quirks really need to be
ironed out.
Just my unhelpful contribution :P
~Tom (RemedyTomm)
diva at metaverseink.com wrote:
> Yes, you're probably right. I was referring to all the other threads
> that send things to the client. There's one that sends images, not sure
> if there's another that sends non-image assets. I'll have to revisit the
> code to find all those thread loops again...
>
>
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