[Opensim-dev] ipv6? (was: STUN for OpenSim?)
Frisby, Adam
adam at deepthink.com.au
Thu Jul 16 02:56:55 UTC 2009
IPv6 will work on non-UDP protocols. Eg; the IRCd clientstack supports IPv6. LLUDP will be IPv6 incompatible as long as it relies on circuits which depend on 32bit addresses.
Adam
> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> bounces at lists.berlios.de] On Behalf Of Kyle Hamilton
> Sent: Tuesday, 14 July 2009 3:44 PM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] ipv6? (was: STUN for OpenSim?)
>
> Speaking of... is there any IPv6 work going on at this point?
>
> -Kyle H
>
> On Tue, Jul 14, 2009 at 3:15 PM, Mojito Sorbet<mojitotech at gmail.com>
> wrote:
> > If you are running OpenSim behind a NAT router, you are going to have
> to
> > configure the routing in some way, regardless of whether STUN, or
> even
> > TCP, is used. That is because the connection is originating outside
> of
> > the firewall, and the whole purpose of firewalls is to not let that
> > happen, except in carefully prescribed circumstances. Same thing
> > applies to VOIP.
> >
> > The problem of people not being able to find your IP address has
> already
> > been solved by services such as DynDNS.
> >
> > On Tue, 2009-07-14 at 07:57 +0200, Stefan Andersson wrote:
> >> One of the main shortcomings of the linden-legacy model is that
> >> OpenSim does not work well (as in simple and consistent) from
> behind
> >> NATs and several home routers.
> >>
> >>
> >>
> >> I was thinking, if something like STUN could help us overcome this?
> >
> >>
> >
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> >
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