[Opensim-dev] Where to put synthetic objects?

Stefan Andersson lbsa71 at hotmail.com
Tue Jul 14 05:57:34 UTC 2009


Do you mean they will be included in core, and what functionality does these 'Synth' objects bring?

/Stefan

> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> bounces at lists.berlios.de] On Behalf Of Sean Dague
> Sent: den 10 juli 2009 20:21
> To: opensim-dev at lists.berlios.de
> Subject: [Opensim-dev] Where to put synthetic objects?
> 
> I'd like to start putting some synthetic object code in the main tree,
> and trying to figure out where that should be.
> 
> OpenSim/Region/Framework/Synth seems like a reasonable place, but I
> value other opinions here.  This will include a set of classes that
> inherit or wrap SOP/SOG, and a SyntheticManager, as sometimes you'll
> want to manage these objects outside of the normal Scene.
> 
> Comments welcome.  I'll hopefully get to start digging in on code next
> week.
> 
> 	-Sean
> 
> --
> __________________________________________________________________
> 
> Sean Dague                                       Mid-Hudson Valley
> sdague at gmail.com                                 Linux Users Group
> http://dague.net                                 http://mhvlug.org
> 
> There is no silver bullet.  Plus, werewolves make better neighbors than
> zombies, and they tend to keep the vampire population down.
> __________________________________________________________________
> 





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