[Opensim-dev] Where to put synthetic objects?
Stefan Andersson
lbsa71 at hotmail.com
Tue Jul 14 05:57:34 UTC 2009
Do you mean they will be included in core, and what functionality does these 'Synth' objects bring?
/Stefan
> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> bounces at lists.berlios.de] On Behalf Of Sean Dague
> Sent: den 10 juli 2009 20:21
> To: opensim-dev at lists.berlios.de
> Subject: [Opensim-dev] Where to put synthetic objects?
>
> I'd like to start putting some synthetic object code in the main tree,
> and trying to figure out where that should be.
>
> OpenSim/Region/Framework/Synth seems like a reasonable place, but I
> value other opinions here. This will include a set of classes that
> inherit or wrap SOP/SOG, and a SyntheticManager, as sometimes you'll
> want to manage these objects outside of the normal Scene.
>
> Comments welcome. I'll hopefully get to start digging in on code next
> week.
>
> -Sean
>
> --
> __________________________________________________________________
>
> Sean Dague Mid-Hudson Valley
> sdague at gmail.com Linux Users Group
> http://dague.net http://mhvlug.org
>
> There is no silver bullet. Plus, werewolves make better neighbors than
> zombies, and they tend to keep the vampire population down.
> __________________________________________________________________
>
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