[Opensim-dev] Where to put synthetic objects?
Sean Dague
sdague at gmail.com
Fri Jul 10 18:21:18 UTC 2009
I'd like to start putting some synthetic object code in the main tree,
and trying to figure out where that should be.
OpenSim/Region/Framework/Synth seems like a reasonable place, but I
value other opinions here. This will include a set of classes that
inherit or wrap SOP/SOG, and a SyntheticManager, as sometimes you'll
want to manage these objects outside of the normal Scene.
Comments welcome. I'll hopefully get to start digging in on code next week.
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sdague at gmail.com Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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