[Opensim-dev] Where to put synthetic objects?

Sean Dague sdague at gmail.com
Fri Jul 10 18:21:18 UTC 2009


I'd like to start putting some synthetic object code in the main tree,
and trying to figure out where that should be.

OpenSim/Region/Framework/Synth seems like a reasonable place, but I
value other opinions here.  This will include a set of classes that
inherit or wrap SOP/SOG, and a SyntheticManager, as sometimes you'll
want to manage these objects outside of the normal Scene.

Comments welcome.  I'll hopefully get to start digging in on code next week.

	-Sean

-- 
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sdague at gmail.com                                 Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
__________________________________________________________________


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