[Opensim-dev] Proposal: Change the OnDeRezObject event
Melanie
melanie at t-data.com
Fri Jul 10 15:58:00 UTC 2009
Definitely +1. However, here's a thought:
Could we not try to take this as a starting point for moving the
localID to UUID conversion into the client view, e.g. make it a
List<UUID> and translate LocalID to UUID before the call. I believe
we should work on getting LocalID out of core, it's a Linden concept
other viewers probably won't have. Having just ONE type of ID (the
UUID) would make implementing other client stacks easier.
Melanie
MW wrote:
> In the current OnDeRezObject event, only a single localID of a prim is passed at a time.
>
> So if multiple objects are DeRezzed in one action, even though all the ids are sent in a single packet. We have code in the ClientView that loops through that list and for each id triggers the OnDeRezObject event.
>
> I propose moving that loop into the Scene handling of the action (Scene.DeRezObject(...)) so that the event is only triggered once per packet and if there are multiple prims to derezz in a packet, the scene code can loop through them and deal with them as required.
>
> So current the delegate of the OnDeRezObject event is :
>
> public delegate void DeRezObject(
> IClientAPI remoteClient, uint localID, UUID groupID, DeRezAction action, UUID destinationID);
>
> I propose changing it to:
>
> public delegate void DeRezObject(
> IClientAPI remoteClient, List<uint> localIDs, UUID groupID, DeRezAction action, UUID destinationID);
>
> It has to be better to have only one event triggering rather than possibly hundreds for the same user action.
>
> My next step (which I'm currently in the middle of in my local version) is to handle the taking of those multiple prims into inventory and only making a single inventory item, rather than the current method of a separate inventory item for each prim. But that will be detailed in a different proposal..
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