[Opensim-dev] Currency
Chris Hart
chris at codetorque.co.uk
Mon Jul 6 13:49:41 UTC 2009
Re: [Opensim-dev] CurrencyCouldn't disagree more - ReactionGrid has no inworld currency and no plans to ever have it. Encouraging creativity, sharing, and collaborative learning has proved more than worthwhile to us. And quite frankly, the legal and tax issues around running a currency system should require dedicated qualified experts to manage correctly. You can do a huge amount without play money inworld - and if you want to pay someone money for a product, there are many solutions out there that are properly regulated by financial services authorities.
Money should be something you can add in yourselves if you want (hence I believe it's on Forge these days), but I completely understand core developer reluctance to have code in trunk that could potentially come back to haunt with "your code ate my money" complaints.
Chris
From: Colin B. Withers
Sent: Monday, July 06, 2009 1:30 PM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] Currency
Has this always been the case? Why was SampleMoney and OpenCurrency removed?
Without currency opensim regions and grids devolve into nothing more than 3D chatrooms.
Rock
-----Original Message-----
From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Melanie
Sent: Monday, July 06, 2009 11:47 AM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] Currency
OpenSim and the OpenSim project don't provide a grid currency
implementation.
Melanie
Melvin Carvalho wrote:
> Will currencies be distributed accross grids?
>
> On Mon, Jul 6, 2009 at 6:43 AM, Jason Fisher<bikcmp2 at gmail.com> wrote:
>> Hi, as of revision 9000 or so, SAMPLEMONEY was removed, meaning my
>> grid no longer has currency based of wiredux. I also saw OPENCURRENCY
>> has been removed. I really want currncy on my grid, and need help.
>> Anyone know something I can use on a later revision? THANKS
>> bikcmp2 at gmail.com
>>
>> Sent from my iPhone
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