[Opensim-dev] new Mono

Mo Hax imohax at gmail.com
Thu Jan 22 19:32:38 UTC 2009


So where does Mono 2.2 fit with OpenSim, is that version now supported by
the recent OpenSim commits?

Just wondering if I can use C# 3.0 syntax elements in it.

On Wed, Jan 21, 2009 at 12:35 PM, Eugen Leitl <eugen at leitl.org> wrote:

>
> http://tirania.org/blog/archive/2009/Jan-20-1.html
>
> ...
>
>
> Mono's new engine generates much better code than the version found in Mono
> 2.0.
>
> Speed: The engine will mostly benefit computationally intensive code,
> usually between 10% and 30% performance increase, with some cases going up
> as high as being 50% faster.
>
> Code size: the new engine generates slimmer code, typically 12% to 20%
> smaller code generated.
>
> Check out some of the benchmark results.
>
> ...
>
> SIMD
>
> Using SIMD for accelerating certain floating point operations had been in
> the back of our minds for a while. We looked into implementing that in our
> old engine, but that turned out to be very difficult.
>
> With the new engine, Rodrigo was able to put together a prototype in a
> weekend (the legend goes that Rodrigo's wife was busy that weekend).
>
> This prototype was later turned into Mono.SIMD an API for accelerating
> vector operations.
>
> Mono 2.2 is the first release to officially support and distribute it. To
> learn more about Mono.SIMD support, you can see this blog entry.
>
> ...
>
> --
> Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org
> ______________________________________________________________
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-- 
Mo Hax
http://imohax.com
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