[Opensim-dev] 27 LSL functions left

Brianna wwwench at gmail.com
Sat Jan 17 23:12:18 UTC 2009


Charles,

No criticism received. What I want to pursue is a broader test set. Owen often constructs bizarre looking objects that only exist for test. From his kicked ball cross, strange linked swing set to our vendor that sells you a blank box. They exist only to test functions. We were thrilled to see the WP style teleporter healed (TP's were fixed). We need a better answer for content creators that can't understand why last weeks objects no longer work.

Bri
(The sailboat is not a vehicle)
  ----- Original Message ----- 
  From: Charles Krinke 
  To: opensim-dev at lists.berlios.de 
  Sent: Saturday, January 17, 2009 2:25 PM
  Subject: Re: [Opensim-dev] 27 LSL functions left




  Dear Bri:

  I was certainly not criticizing you. I was just trying to figure out how to best move forward. We are all volunteers and the trick is always to figure out how to leverage all of our efforts to help each other move forward. One of the ideas I had was to have a set of scripts running on a set of known regions that folks could go and see were working and obtain the source from a web site. Another related part of that same idea was to update regions and have a set of scripts that one can easily check on with a login after region update.

  That is one of the purposes of the fountain, html-on-a-prim and a couple of the other demonstrations at Wright Plaza.

  So, perhaps some similar idea might help you and your group.

  Charles





------------------------------------------------------------------------------
  From: Brianna <wwwench at gmail.com>
  To: opensim-dev at lists.berlios.de
  Sent: Saturday, January 17, 2009 1:53:43 PM
  Subject: Re: [Opensim-dev] 27 LSL functions left


  As to the SL compatibility, at this point in development running back to SL to test is a handy tool. That also is a reason to get flow control statements completed.
  Our next meeting we will see what we can concoct as a suggestion besides whining.
  Bri
  (The sailboat is not a vehicle)



    ----- Original Message ----- 
    From: Charles Krinke 
    To: opensim-dev at lists.berlios.de 
    Sent: Saturday, January 17, 2009 1:34 PM
    Subject: Re: [Opensim-dev] 27 LSL functions left


    Dear Bri:

    Can you offer some suggestions as to what you might propose as we move forward? If I get your drift, you are addressing what many call "regression", and that is important also. One of the thoughts I had on that subject was a series of sims with scripts running 24/7 demonstrating the various functions that folks could log in and see they were working after each update. At least that is what we have been doing on the plazas for some time. 

    Perhaps you have some additional insight that could let us close the loop?

    Charles

    p.s. I know a sailboat is not a vehicle and making sure the force, mass, torque functions keep working is also important.




----------------------------------------------------------------------------
    From: Brianna <wwwench at gmail.com>
    To: opensim-dev at lists.berlios.de
    Sent: Saturday, January 17, 2009 1:00:36 PM
    Subject: Re: [Opensim-dev] 27 LSL functions left


    On completed functions, what appears to be constantly ignored are other area changes or errors that will break what was a working function. This consumes a great deal of time thinking of new methods for an equivalent and to me defeats the purpose of a function. The number of functions in that category is not trivial. A few of us have considered creating a script to test all as a harbinger.

    Bri
    (The sailboat is not a vehicle)

      ----- Original Message ----- 
      From: J Ross Nicoll 
      To: opensim-dev at lists.berlios.de 
      Sent: Saturday, January 17, 2009 10:51 AM
      Subject: Re: [Opensim-dev] 27 LSL functions left


      Absolutely agreed on the compatibility. There will be implementation quirks worth matching, but I think in most cases code can be made to work on both OS and SL easily enough, and will be more reliable for the thought put into it.


      If anyone has BSD licensed (because I'm not getting into reading code that might cause trouble later) code which uses entirely implemented functions, but doesn't work in only one of OS/SL, feel free to e-mail it to me with instructions and I'll fix it, give a good reason why it can't/shouldn't be fixed, or take that back...


      On 17 Jan 2009, at 02:41, Charles Krinke wrote:


        The vehicle functions are stubs and could use a little attention. That is, llSetVehicleType, llSetVehicledoubleParam, llSetVehicleFloatParam, llSetVehicleVectorParam, llSetVehicleRotationParam, llSetVehicleFlags & llRemoveVehicleFlags.

        I dont think it is that crucial to have complete secondlife compatibility at this point. I rather think it is more important to get enough functionality so that folks can use scripts at all.

        We can have all those wonderful discussions about compatibility as soon as we have all the functions implemented. And I expect that discussion and the resulting patches to go on for some time.

        Charles




------------------------------------------------------------------------
        From: "Frisby, Adam" <adam at deepthink.com.au>
        To: "opensim-dev at lists.berlios.de" <opensim-dev at lists.berlios.de>
        Sent: Friday, January 16, 2009 6:31:51 PM
        Subject: Re: [Opensim-dev] 27 LSL functions left


        Big congratulations to everyone who has contributed, I had no idea it was this close. Do we have a list of functions which only have a partial implementation and need more work?


        Regards,


        Adam


        From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Charles Krinke
        Sent: Friday, 16 January 2009 4:14 PM
        To: opensim-dev
        Subject: [Opensim-dev] 27 LSL functions left


        There are 27 LSL functions with no implementation left, and they are:

        llRotTarget, llRotTargetRemove, llLoopSoundMaster, llLoopSoundSlave, llPlaySoundSlave, llLookAt, llStopLookAt, llCollisionFilter, llAttachToAvatar, llDetachFromAvatar, llRotLookAt, llPointAt, llStopPointAt, llGodLikeRezObject, llPassTouches, llSetDamage, llTextBox, llPassCollisions, llGetCenterOfMass, llEdgeOfWorld, llSetSoundQueueing, llTriggerSoundLimited, llGroundRepel, llRemoteDataSetRegion & llSetInventoryPermMask.

        We started with Tedd's vision a bit over a year ago and 300 functions are implemented, that is a great job to all who contributed. 

        The end is in sight, and patches to partially or completely implement one or more of these functions would be greatly appreciated by all.

        Charles
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      The University of St Andrews is a charity registered in Scotland : No SC013532








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