[Opensim-dev] Opensim database management - garbage collection
Ai Austin
ai.ai.austin at googlemail.com
Thu Jan 15 10:34:15 UTC 2009
Thanks Mike, thatsa giood summary and what I thought...
> From what I understand, nothing is done to old inaccessible assets.
>There is some difficulty in determining which assets are inaccessible.
>The reasons include:
>
>- assets can be referenced in scripts by UUID (so I heard)
>- assets may be referenced by regions not currently online
Yes and Yes.
>In a grid where you control all the regions and databases, it should be
>feasible to write a tool that can discover inaccessible assets.
>...
>AFAIK the texture remains in the DB forever.
So you are right, unless someone does an ACTIVE cleanup of a known
setup, it cannot be done automatically.
A command console level thing to perhaps run to tidy up one or two
types of setup MIGHT be worthwhile though? Opensim databases cannot
grow forever or we will all have trouble.
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