[Opensim-dev] Opensim-dev Digest, Vol 17, Issue 22
Justin Clark-Casey
jjustincc at googlemail.com
Mon Jan 12 14:33:23 UTC 2009
Ai Austin wrote:
> At 18:40 11/01/2009, opensim-dev-request at lists.berlios.de wrote:
>> I recognize the problem. It seemed to me that loading the OAR
>> without deleting the existing region (in effect, merging)
>> would be of limited use unless the terrain was guaranteed to be the
>> same. Otherwise, of course, your region objects may
>> well be out of position (above, below ground, etc.). One could then
>> move them, but this still seems somewhat
>> inconvenient. However, if this is genuinely helpful it could be
>> fairly trivially implemented as an option - this is
>> actually what happened originally for a couple of revisions. Would
>> this be helpful?
>
>
> It would Justin, that would be great if you could add the feature
> back in. What parameter is used to drive it. I made the
> (intentionally least change) idea of just adding -noterrain and -add
> flags on load-oar which would seem to do this?
>
> I appreciate that this could put objects below ground in some
> terrain... but it works for a large number of cases, and below ground
> objects can easily be checked for and retrieved.
>
Consider it on my todo list. Of course, I'd also be very happy to see changes/patches from other developers to add the
necessary switches (with appropriate instructions in the wiki - I don't want to be stuck writing them after someone else
has done the coding :-)
And as Christopher said in another post, more save-oar options such as the ability to save only objects within a
specified volume/area sound like good additions for content creators as well.
>
>> Perhaps the alternative solution in this vein, and one that I had
>> begun to consider, is to produce the equivalent of
>> OARs but for inventory instead.
>
> Inventory is not yet as useful for builds though, as saving a typical
> modular building ends up as very many separate parts. My building is
> over 1500 objects and measures some 50m x 70m. If I link it all up
> as one object, I lose the modularity using save/load-xml and
> save-load-oar keep it intact which is very useful.
If we implemented support for taking object groups you wouldn't need to link them, just make sure they're all selected
when you take. However, this may well still be inconvenient when there's a large number of objects - I'm not sure.
>
> I would separately for other reason support the idea of save-inventor
> and load-inventory though. We do need to start sharing materials
> across grids. I still have no prim hair and my clothes would not cut
> it in social circles :-)
>
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--
justincc
Justin Clark-Casey
http://justincc.wordpress.com
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