[Opensim-dev] Phantom prims and memory usage?
Kyle
create at reactiongrid.com
Mon Feb 23 15:26:13 UTC 2009
Really interesting John I will do a similar test, we are 100% Windows
Datacenter 2008 w Hyper-V so results should be similar....
-----Original Message-----
From: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of John Sheridan
Sent: Monday, February 23, 2009 10:13 AM
To: opensim-dev at lists.berlios.de; opensim-users at lists.berlios.de
Subject: [Opensim-dev] Phantom prims and memory usage?
Ok, I'm trying a little bit of an experiment here and I'm wondering if
anyone else has tried this and had similar results? We're running ODE
on Linux Ubuntu using a vps setup hosted on quad core Xeons.
I'm going on the concept that if an object does not need any sort of
physical interaction that if its made phantom the server will in effect
use less resources. In this case I have one server thats running six
sims with around 30,000 prims spread between them all. After going
around and setting as many objects as possible to phantom (telephone
poles, windows, tables, chairs, misc props and anything thats not needed
to keep the avatar from falling out of the buildings) it appears as
though that server's memory usage has gone down from about 70% (740
megs) down to 45% (520 megs). I would estimate that in total
approximately 15,000 to 20,000 prims were set to phantom.
Thanks, :)
- John / Orion Pseudo
_______________________________________________
Opensim-dev mailing list
Opensim-dev at lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev
More information about the Opensim-dev
mailing list