[Opensim-dev] Groups in OpenSim

Ruud Lathrop ruud.lathrop at gmail.com
Mon Feb 16 13:25:13 UTC 2009


Its great to hear that something is done about a missing but very important
feature. I love to work on it to. But if somebody wants to sponsor a company
to do it, that is fine with me. I do like to see what they are doing and
maybe add something to it (Make the implementation to MSSQL).

Foremost I like to see the following things implemented in groups:
- Of course create/edit/invite etc for groups
- Set permissions to groups of land/objects, work together on projects.
- Create group chats.

Hope to see the project started soon. And maybe in release 0.7 we have
groups :)

Ruud

On Mon, Feb 16, 2009 at 10:39 AM, Frisby, Adam <adam at deepthink.com.au>wrote:

>  The only concern I have here is that a good deal of this work is being
> done by our Shanghai office and me and Mike are the only guys with commit
> rights, so doing the morning checkin to core is a bit of a chore. (Whereas I
> can give everyone svn access on the forge)
>
>
>
> Adam
>
>
>
> *From:* opensim-dev-bounces at lists.berlios.de [mailto:
> opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Stefan Andersson
> *Sent:* Monday, 16 February 2009 1:03 AM
> *To:* opensim-dev at lists.berlios.de
> *Subject:* Re: [Opensim-dev] Groups in OpenSim
>
>
>
> Yeah,
>
> I think 'groups' in terms of minimal implementations of functions as
> defined by our reference client the official Second Life(tm) virtual worlds
> viewer, is definitively a core module.
>
> I believe that if this central work is done in core instead of on forge, it
> will give us lots of valuable opportunity to help, discuss and react to
> changes, instead of it being a 'mushroom' in a corner of the room.
>
> Best regards,
> Stefan Andersson
> Tribal Media AB
>
>
>  ------------------------------
>
> Date: Sun, 15 Feb 2009 11:49:14 -0800
> From: cfk at pacbell.net
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] Groups in OpenSim
>
> Personally, I would suggest that "groups" is an enabling technology and I
> would concur that seperating economy notions from groups is a good thing.
>
> For "groups" functionality, the ability to form groups and have group
> communicaton similar to our IRC channels currently would go a long ways to
> fleshing out and testing additional functionality under load. We need to use
> our sims more to understand where the limits are.
>
> Additionally, adding the logic for group ownership of land and objects will
> help us get closer to a reasonable permissions model and thence closer to
> 0.7 for OpenSim.
>
> Charles
>
>
>  ------------------------------
>
> *From:* Justin Clark-Casey <jjustincc at googlemail.com>
> *To:* opensim-dev at lists.berlios.de
> *Sent:* Sunday, February 15, 2009 10:52:06 AM
> *Subject:* Re: [Opensim-dev] Groups in OpenSim
>
> Frisby, Adam wrote:
> > My personal thoughts would be definitely host on the gforge until
> > completion, then decide on whether it goes into core or not (same as
> > hypergrid).
>
> Personally, considering the modules that are in OpenSim core at the moment,
> I think that a groups module could
> definitely be considered a core module from the outset (and so be developed
> in core).  It's by far the biggest piece of
> missing functionality for both an SL-like environment and many of the other
> virtual environments that one can imagine.
>
> However, having said that it's not as if people have been rushing to
> implement groups code in core - it has been a
> requested piece of unimplemented functionality for a long time.  So it
> might be more convenient to develop it outside
> core if non-core developers are going to be working on it.
>
> I guess the situation might be somewhat different again if the groups
> module also implements integration to other
> systems (perhaps commercial ones) which would be more controversial to
> place in core.  Though then again I would hope
> that such functionality could be split into further modules, with just the
> main groups code going into core.
>
> btw, Mike - very glad to see your sponsorship of this as public domain
> code.  And I very much understand your reluctance
> to talk about sponsored development that hasn't yet been agreed.  All I
> would say is that the more open everything is,
> the more smoothly everything seems to go in terms of getting code adopted
> and in terms of interacting with the wider
> OpenSim community.
>
> >
> >
> >
> > Regards,
> >
> >
> >
> > Adam
> >
> >
> >
> > *From:* opensim-dev-bounces at lists.berlios.de
> > [mailto:opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Michael
> > Huntington
> > *Sent:* Friday, 13 February 2009 12:55 PM
> > *To:* opensim-dev at lists.berlios.de
> > *Subject:* Re: [Opensim-dev] Groups in OpenSim
> >
> >
> >
> > Well, I don't mind sharing a little info.. but remember we're still in
> > planning stages and getting the feature list together. Also I personally
> > don't have a problem having this project open during development. So
> > I'll let Adam and the DeepThink team decide on that... I'll host any
> > files if needed or we can use opensim's gforge. All, I'm doing is
> > sponsoring this project.. because I know how much the community would
> > like groups and other features up and running.
> >
> >
> >
> > Basically we're working on getting economy and groups running.. and
> > hopefully if Diva accepts our offer, we can get groups working across
> > the Hypergrid... (still working on that). DeepThink already has a list
> > of features listed for how we can safely and securely implement groups
> > and economy.
> >
> >
> >
> > Again, I'm not the most tech savvy person.. I'm just sponsoring this..
> > so Adam can share as much info as he likes.. once we come to a
> > conclusion on what the exact features will be ... but so far it seems he
> > understands what we're looking for in the project.
> >
> >
> >
> > On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam <adam at deepthink.com.au
> > <mailto:adam at deepthink.com.au>> wrote:
> >
> > I think the consensus with Mike is to develop it on the forge, but I'll
> > let him speak for me here since he's sponsoring it and I don't want to
> > say anything  that may be wrong.
> >
> >
> >
> > Regards,
> >
> >
> >
> > Adam
> >
> >
> >
> > *From:* opensim-dev-bounces at lists.berlios.de
> > <mailto:opensim-dev-bounces at lists.berlios.de>
> > [mailto:opensim-dev-bounces at lists.berlios.de
> > <mailto:opensim-dev-bounces at lists.berlios.de>] *On Behalf Of *Dahlia
> Trimble
> > *Sent:* Friday, 13 February 2009 12:48 PM
> >
> >
> > *To:* opensim-dev at lists.berlios.de <mailto:opensim-dev at lists.berlios.de>
> > *Subject:* Re: [Opensim-dev] Groups in OpenSim
> >
> >
> >
> > Agreed... something like groups is too complex to be submitted all at
> > once, unless it's a module in forge. I've been working on group chat
> > infrastructure and this could cause conflict unless it's developed in an
> > open manner.
> >
> > On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey
> > <jjustincc at googlemail.com <mailto:jjustincc at googlemail.com>> wrote:
> >
> > Frisby, Adam wrote:
> >  > Yep, Mike here has graciously offered to have us develop it for the
> > public domain. With a little luck we should be starting this one soon,
> > along with some other features he's asked for (I won't ruin any
> > suprises, but they are much-asked for).
> >
> > I don't like to see surprises spoilt either but it would be nice to know
> > what they are sooner rather than later, so that
> > nobody wastes time with duplicate development.
> >
> > Will the development happen in the open commit by commit?
> >
> >
> >  >
> >  > Adam
> >  >
> >  >> -----Original Message-----
> >  >> From: opensim-dev-bounces at lists.berlios.de
> > <mailto:opensim-dev-bounces at lists.berlios.de> [mailto:opensim-dev-
> > <mailto:opensim-dev->
> >  >> bounces at lists.berlios.de <mailto:bounces at lists.berlios.de>] On
> > Behalf Of Mike Huntington
> >  >> Sent: Thursday, 12 February 2009 9:11 AM
> >  >> To: opensim-dev at lists.berlios.de <mailto:
> opensim-dev at lists.berlios.de>
> >  >> Subject: Re: [Opensim-dev] Groups in OpenSim
> >  >>
> >  >> I'm currently in talks with DeepThink to have this developed for my
> >  >> grid. The work will be donated back to the opensim community once
> >  >> finished.  Hopefully work on this will begin later this month.
> >  >>
> >  >> Sent from my iPhone
> >  >>
> >  >> On Feb 12, 2009, at 10:46 AM, Ruud Lathrop <ruud.lathrop at gmail.com
> > <mailto:ruud.lathrop at gmail.com>>
> >  >> wrote:
> >  >>
> >  >>> Hi,
> >  >>>
> >  >>> Does anybody know if somebody is working on features to implement
> >  >>> Groups? I see a GroupsModule in Core.Avatar. But that doesn't hold
> >  >>> much implementation.
> >  >>>
> >  >>> If nobody is building that, how can I start working on something
> >  >>> like that?
> >  >>>
> >  >>> Ruud
> >  >>>
> >  >>>
> >  >>> _______________________________________________
> >  >>> Opensim-dev mailing list
> >  >>> Opensim-dev at lists.berlios.de <mailto:Opensim-dev at lists.berlios.de>
> >  >>> https://lists.berlios.de/mailman/listinfo/opensim-dev
> >  >> _______________________________________________
> >  >> Opensim-dev mailing list
> >  >> Opensim-dev at lists.berlios.de <mailto:Opensim-dev at lists.berlios.de>
> >  >> https://lists.berlios.de/mailman/listinfo/opensim-dev
> >  > _______________________________________________
> >  > Opensim-dev mailing list
> >  > Opensim-dev at lists.berlios.de <mailto:Opensim-dev at lists.berlios.de>
> >  > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >  >
> >
> > --
> > justincc
> > Justin Clark-Casey
> > http://justincc.wordpress.com
> >
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at lists.berlios.de <mailto:Opensim-dev at lists.berlios.de>
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> >
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> >
> >
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> >
> > ------------------------------------------------------------------------
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>
> --
> justincc
> Justin Clark-Casey
> http://justincc.wordpress.com
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