[Opensim-dev] Avatar movement packet optimization

Sean Dague sdague at gmail.com
Thu Feb 12 12:15:29 UTC 2009


Mikko Pallari wrote:
> That optimization did this and also reduced the terseupdate packet size. That needed changes to protocol, and because we can't change the protocol with Linded client, the effect won't be so dramatic here.

Very cool to see this patch.  There is some feedback in the mantis
tracker about adjusting the way types are used.  It would be great if
you could respin the patch based on that so we could get this in.

	-Sean

-- 
Sean Dague / Neas Bade
sdague at gmail.com
http://dague.net


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