[Opensim-dev] Organization and naming patterns of commands on the console
krtaylor
krtaylor at linux.vnet.ibm.com
Thu Feb 5 16:58:14 UTC 2009
Justin, I like this idea - it also greatly simplifies the initial help,
which can simply refer the user to the sub command helps - e.g. user
help These new sub command helps can then be much more lengthy if need
be...
Justin Clark-Casey wrote:
> Hello,
>
> I want to add more commands to the archiving module but I want to do this within the module itself rather than adding
> any specific logic to core.
>
> The terrain module already has a 'module commander' to help do this, but this prefixes all commands with the word
> terrain (e.g. terrain fill, terrain load, etc.)
>
> For consistency purposes, eventually I think that all console commands should largely follow the same pattern. If we
> the terrain module scheme, then we get the following kinds of changes (if we assume that commands from different modules
> can actually share the same initial 'keyword')
>
> backup => region backup
> create user => user create
> create-region => region create
> help users => user help (for user commands)
> show assets => assets show
> show users => user show
> load-xml => region xml load (?)
> load-oar => region oar load (?)
> kickuser => user kick
>
> I think that the pros of this approach are that it makes it easy to avoid name collisions and easy to distribute
> commands to the right module. The console seem to include the fact that it's not very intuitive (e.g. show users seems
> easier to remember than user show) and it involves more typing in some cases (e.g. region xml load rather than load-xml
> or load xml).
>
> Any thoughts on this? Just kind of thinking about it at this stage - part of me prefers typing things like "show users"
> or "help terrain" while another part of my mind likes the 'tidiness' of prefixing every module command with the same
> word (e.g. terrain fill or region oar load).
>
--
Kurt Taylor (Kurt Stringer)
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