[Opensim-dev] realXtend vs OpenSim

Dirk Krause dirk.krause at pixelpark.com
Tue Feb 3 22:38:07 UTC 2009


I should give it a whirl then for sure.

It's some time ago that I tried Ogre3D ... is it possible to have multitexturing/baked lightmaps in Ogre3D and consequently in realXtend?

Can I bake a models shadows in, say, Gile[s] and import these in realXtend?

-----Ursprüngliche Nachricht-----
Von: opensim-dev-bounces at lists.berlios.de im Auftrag von Jani Pirkola
Gesendet: Di 03.02.2009 23:32
An: opensim-dev at lists.berlios.de
Betreff: Re: [Opensim-dev] realXtend vs OpenSim
 
Hi,

About the viewer being windows-only:

The crossplatform realXtend viewer is coming soon:
http://www.cybertechnews.org/?p=565And the current viewer can be run in
Linux (and os X?) with Wine: http://www.cybertechnews.org/?p=267
Also, the realXtend team is planning the new cross-platform viewer:
http://www.cybertechnews.org/?p=32

Jani

2009/2/4 Lc <lcc1967 at gmail.com>
>
> the merge is in progress, heavy progress even.
> The result is called modrex, a module added to opensim.
> All the classic opensim functionalities are there ( hypergrid for exmple)
> and you gor the new rendering engine.
>
> The issues :
>  actually the viewer is window only
>  SL avatar are not rendered in ReX
>  ReX avt are not rendered in SLviewer
>
> The + :
>  New meshes
>  Import from most of the main 3D software
>  Ogre3d
>
> Ryan could elaborate more ;)
>
> Sacha
>
> On Tue, Feb 3, 2009 at 11:04 PM, Dirk Krause <dirk.krause at pixelpark.com>wrote:
>
>> Hi,
>>
>> these news I read just now:
>>
>> "ReactionGrid is going to start extensive trials on how the new technology
>> could be taken into use. The main difference to the SL Viewer - Opensim
>> combo is that in realXtend the rendering is done with OGRE3D and it is
>> possible to use standard 3D mesh objects. There are also other benefits
>> worth mentioning, like spatial voice and next generation free form avatars."
>> (from http://therexfiles.cybertechnews.org/?p=221 )
>>
>> and reminded me that I wanted to ask whether there is a roadmap and/or
>> description of how realXtend and OpenSim will merge/cooperate/diverge?
>>
>> What is the penalty/benefit from starting off with OpenSim/realXtend?
>> (read this in all permutations)
>>
>> In general I like the realXtend approach very much, but I dont want to
>> lose OpenSim compatibility in upcoming projects.
>>
>>
>> Best regards,
>>  Dirk/Bart
>>
>> _______________________________________________
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>> Opensim-dev at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>
>>
>
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>

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