[Opensim-dev] AssetBase and metadata
Lc
lcc1967 at gmail.com
Mon Feb 2 14:26:34 UTC 2009
Hi Diva,
ReX actually used that to allow "sim local" inventory :
When you enter to a sim that got a local inventory available, it's added to
your inventory folder, then removed as soon as you leave the sim.
The structure is just another inventory branch called "World Inventory"
with all the usual sub-branch.
the main issue is you need to close/open your inventory to refresh it.
Sacha
On Mon, Feb 2, 2009 at 3:09 PM, Cristina Videira Lopes <lopes at ics.uci.edu>wrote:
> Teravus Ovares wrote:
> > To the 'So I guess I don't understand what specific case you're
> > referring to?', See last Tuesday's Zero meeting for several references
> > to the pitfalls of Hypergrid (and it's not just Zero saying things to
> > criticize it. It's our users as well. That was a widely positive
> > meeting towards Hypergrid to the detriment of LLOGP. Mingled within
> > that, the way we handle property was the main criticism.
> >
> > Reference:
> http://wiki.secondlife.com/wiki/User:Zero_Linden/Office_Hours/2009_Jan_27
> >
>
> Darn, I missed that meeting! :-)
>
> okokok, trust and security is next.
>
> As a first step, I'm going to implement the suitcase idea. Any comments?
> http://opensimulator.org/wiki/Hypergrid_Inventory_Access
>
> Crista
>
>
>
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