[Opensim-dev] Mumble & Voice

Jeroen van Veen j.veenvan at gmail.com
Wed Dec 9 19:45:08 UTC 2009


How about modifying the voipforvw project to use something like the celt 
protocol, instead of pcmu?

Jeroen

Op dinsdag 08 december 2009 11:14:38 schreef Rob Smart:
> The issue with this approach is people using the Freeswitch voice wouldnt
>  be able to communicate with those using Mumble/Murmur, as far as i can
>  find from my searching Murmur isn't SIP compliant and i can find any
>  reference to bridging Murmur channels to anything else. Any Murmur experts
>  around who could confirm this  ?
> 
> On Tue, Dec 8, 2009 at 5:50 AM, Stefan Andersson <lbsa71 at hotmail.com> wrote:
> > > If you hooked that up with the current freeswitch solution - you could
> > > have standard clients getting crappy PCM8000, people with better
> > > clients would get whatever you could negotiate (Speex?)
> >
> > Or indeed per region; if the region could answer 'where is my speech url
> > and
> > what kind of backend am I using?' then, on the region change trigger, the
> > voice process could ask that and change voice lib entirely.
> >
> > Though my voice comms kung fu is weaker than Darrens, I'd say it's
> > probably a bit messy, but not undoable.
> >
> > /Stefan
> >
> > > > -----Original Message-----
> > > > From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> > > > bounces at lists.berlios.de] On Behalf Of Stefan Andersson
> > > > Sent: Monday, 7 December 2009 8:26 AM
> > > > To: opensim-dev at lists.berlios.de
> > > > Subject: Re: [Opensim-dev] Mumble & Voice
> > > >
> > > > Since the SL viewer accepts command line options to tell it what port
> > > > the
> > > > SLVoice service is available on, and also whether to attempt to start
> > > > SLVoice.exe, if you don't want to replace the exe, you could just as
> > > > well
> > > > have the custom voice exe start first, establish a service port, then
> > > > let it
> > > > (the voice exe) locate and launch the sl viewer with the correct
> > > > args, instead of letting the sl viewer start the hardcoded
> > > > SLVoice.exe.
> > > >
> > > > We did this in PIM; works like a charm.
> > > >
> > > > /Stefan
> > > >
> > > > > -----Original Message-----
> > > > > From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> > > > > bounces at lists.berlios.de] On Behalf Of Robert A. Knop Jr.
> > > > > Sent: den 7 december 2009 16:09
> > > > > To: opensim-dev at lists.berlios.de
> > > > > Subject: Re: [Opensim-dev] Mumble & Voice
> > > > >
> > > > > On Mon, Dec 07, 2009 at 07:05:06AM -0800, Snoopy Pfeffer wrote:
> > > > > > My friend told me, that he will simply replace SLVoice.exe. That
> > > > > > module provides an interface for the viewer and as long as that
> > > > > > interface stays the same, no viewer changes are need.
> > > > >
> > > > > Excellent.
> > > > >
> > > > > As I mentioned, I think that that interface *did* change somewhere
> > >
> > > in
> > >
> > > > > the viewer 1.22 or 1.23 cycle; I'm not sure how much it changed,
> > > > > and
> > > >
> > > > I
> > > >
> > > > > may be wrong and it may be that it didn't change at all.
> > > > >
> > > > > --
> > > > > --Rob Knop
> > > > >   E-mail:    rknop at pobox.com
> > > > >   Home Page:
> > > > > http://www.pobox.com/~rknop/<http://www.pobox.com/%7Erknop/> Blog: 
> > > > >    
> > > > > http://www.sonic.net/~rknop/blog/<http://www.sonic.net/%7Erknop/blo
> > > > >g/>
> > > >
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