[Opensim-dev] Appropriate place for scene obejct serialization calls? (was Re ... ea940d98f91b65e0fdc0619bc4e421d506813870)
Justin Clark-Casey
jjustincc at googlemail.com
Tue Aug 11 19:18:14 UTC 2009
diva at metaverseink.com wrote:
> It can be anywhere as long as it's outside Region dlls, because external
> components deal with ISceneObject and need to serialize them. I thought
> I'd add this one to the interface. Currently, the implementation of
> SceneObject serialization is under region.
>
> Where would you like it?
Are you referring to the code in OpenSim.Region.Framework.Scenes.Serialization.*? If so, I do agree that the code
really needs to be in OpenSim.Region.CoreModules.World.Serializer or similar - then it would be theoretically possible
to replace/add alternative serializations.
I was hoping to do this my opportunity tanks have been dry for a while.
But would such an arrangement still cause a problem for your calling code?
>
> Justin Clark-Casey wrote:
>> diva at pinky.opensimulator.org wrote:
>>
>>> - Log -----------------------------------------------------------------
>>> commit ea940d98f91b65e0fdc0619bc4e421d506813870
>>> Author: Diva Canto <diva at metaverseink.com>
>>> Date: Thu Aug 6 16:41:24 2009 -0700
>>>
>>> Added ToXml2() to ISceneObject, so that components other than regions can use this abstraction.
>>>
>>> -----------------------------------------------------------------------
>> Diva, is there any chance this XML calls could go through the serializer modules instead? I really wanted to try and
>> remove the ToXml* methods from SceneObject since they tie us to fixed serialization formats and stop this stuff being
>> pluggable.
>>
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--
justincc
Justin Clark-Casey
http://justincc.wordpress.com
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