[Opensim-dev] The essence of "grid"
Diva Canto
diva at metaverseink.com
Thu Apr 16 21:15:37 UTC 2009
Actually, it's worse than that. Currently any simulator connected to a
UGAIM has access to just about everything on that UGAIM databases.
Diva Canto wrote:
> We want to secure many things:
>
> - Simulators data and performance against malicious users -- this is the
> most vocally spoken problem, but it's not specific to a web of VWs; it
> happens in closed worlds too. Obviously, we need to address it in some
> way if we want to be friendly to content producers.
>
> - User's data against malicious simulators -- e.g. the ability that a
> rogue sim currently has of wiping out a user's inventory, doing false
> impersonations, etc etc. This is specific to a web of VWs; this problem
> doesn't exist in closed worlds, because there are no rogue sims in those
> worlds, all sims are within the same domain of trust. These are the
> kinds of problems I'm most worried about, because they come with
> decentralization of control.
>
> So we're talking about safety of users' data. Currently when a user
> visits a sim that sim has access to just about everything related to
> that user.
>
>
> Ideia Boa wrote:
>> I think the big confusion is that most posts are referring to USERS and
>> safety is not the topic.
>> I suppose what is at stake is how to interconnect grids and regions in a
>> safe or not and nothing is related to the USERS.
>> Please correct me if I am wrong in my way of seeing "The essence of grid"
>>
>> Ideia Boa
>>
>>
>> Diva Canto wrote:
>>> I think you may be thinking of OpenSim's equivalent to OGP's
>>> "agent domain" -- that's different, and yes, that is our User Server.
>>>
>>> "Trust domain", in the context of this discussion, is what Melanie and I
>>> said over a few emails: a collection of simulators that trust each other
>>> and that are all under one single authority. They may be associated with
>>> User services or not -- they may simply be simulators without associated
>>> user accounts. I think OGP has a name for it too, "region domain" perhaps?
>>>
>>>
>>> Charles Krinke wrote:
>>>
>>>> I have had this discussion with Adam and Lbsa in the past.
>>>>
>>>> The OpenSim equivalent to SecondLife's AgentDomain is our UserServer.
>>>>
>>>> So, the "trust domain" is the UserServer executable on a given grid.
>>>>
>>>> Now, it may be incomplete, but that is the direction we have been going
>>>> for the last two years.
>>>>
>>>> Charles
>>>>
>>>> ------------------------------------------------------------------------
>>>> *From:* Ideia Boa <ideiaboa at gmail.com>
>>>> *To:* opensim-dev at lists.berlios.de
>>>> *Sent:* Thursday, April 16, 2009 1:16:52 PM
>>>> *Subject:* Re: [Opensim-dev] The essence of "grid"
>>>>
>>>> Finally someone to explain in brief what is "trust domain" and is
>>>> precisely what we need. We need to create something that the grids and
>>>> regions connected by hypergrid can behave as "trust domain"
>>>> Cristina got 100000% of reason in your security considerations for links
>>>> between grids and regions.
>>>> Melanie, thanks for the help given by your post.
>>>>
>>>> Ideia Boa
>>>>
>>>> Melanie wrote:
>>>>
>>>>> In the future, the avatar and his inventory will be independent of
>>>>> the grid. This is already almost a reality.
>>>>>
>>>>> To address another post, a "trust domain" doesn't imply that the
>>>>> visitor trusts it. It merely means that all regions within it trust
>>>>> each other. Like the servers that make up a web application.
>>>>>
>>>>> Melanie
>>>>>
>>>>> Charles Krinke wrote:
>>>>>
>>>>>
>>>>>> Backing up a bit, I think we need to start with the fact that a grid provides a common start point for an avatar logon. By that, I mean, a grid will have some quantity of users in the users MySQL or MSSQL table with a particular avatar appearance and some semblance of an inventory.
>>>>>>
>>>>>> For the purpose of HyperGrid, many folks wish to travel from grid->grid, standalone->grid, standalone->standalone or grid->standalone. And most of those folks will expect to have their avatar appearance constant based on their original logon place as they HG around.
>>>>>>
>>>>>> So, from the most basic point, we can say that our current and most reasonable use case is an avatar with custom edits and some inventory that logs onto a particular standalone or grid and then expects to be able to HyperGrid to a different grid and have that avatar and inventory stay reasonably constant. That is, the avatar should not be ruthed.
>>>>>>
>>>>>> In order to accomplish this
>>>>>> in the general case is a bit tricky and I believe is one of the issues being worked on currently. A number of other things begin falling out of this notion after this one is working reliability and consistently such as the other things brought up in this thread.
>>>>>>
>>>>>> But, I think it all begins with a desire for a consistent avatar and inventory experience while HyperGridding.
>>>>>>
>>>>>> Charles
>>>>>>
>>>>>>
>>>>>>
>>>>>> ------------------------------------------------------------------------
>>>>>>
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>>>>>>
>>>>>>
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>>>>>
>>>>>
>>>> -----Inline Attachment Follows-----
>>>>
>>>> begin:vcard
>>>> fn:Ideia Boa
>>>> n:Boa;Ideia
>>>> note;quoted-printable:Best regards,=0D=0A=
>>>> Ideia Boa=0D=0A=
>>>> WorldSimTerra=0D=0A=
>>>> =0D=0A=
>>>> Join the new 3D world revolution : http://www.worldsimterra.com/
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