[Opensim-dev] Supplying IScene instead of Scene for the future region modules mechanism
Stefan Andersson
stefan at tribalmedia.se
Tue Apr 14 18:31:38 UTC 2009
Justin, Homer;
consider two things you might:
1) take the opportunity to take a moment to re-ponder each "missing" IScene power - should the caller perhaps move instead? Or should the called method move to a place where the caller has access without going thru IScene? Maybe the Scene is too big, not IScene too small?
2) maybe the notion of a IScene vs a ISceneBase is really an indication that you should have a 'ISceneForRegionModules' instead - an facade enumerating the powers the core wish to expose to the scene, to force the region module coder to code in a hygienic way. Laying the foundations for a ISceneAPI, if you will?
On my mind for a long time, both these things has been.
Best regards,
Stefan Andersson
Tribal Media AB
> Date: Tue, 14 Apr 2009 18:02:45 +0100
> From: jjustincc at googlemail.com
> To: opensim-dev at lists.berlios.de
> Subject: [Opensim-dev] Supplying IScene instead of Scene for the future region modules mechanism
>
> Hey Homer (since this is primarily addressed to you :),
>
> I see you're making some progress on the up-and-coming new region modules mechanism.
>
> Instead of passing Scene itself to region modules, could we create an interface so that we better control the amount of
> innards that we expose to region modules? It's convenient-ish to give the original Scene class to modules now, but it
> will cause us problems down the road.
>
> I'm quite happy to pitch in with this if you want. I suggest renaming the existing IScene to ISceneBase (since that's
> what it really is) and creating a new IScene that's implemented by Scene.
>
> It strikes me that it's going to be more convenient to do this when we introduce the new system than as a separate change.
>
> Thoughts?
>
> --
> justincc
> Justin Clark-Casey
> http://justincc.wordpress.com
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