[Opensim-dev] Security: multiple or the most generic?

Diva Canto diva at metaverseink.com
Tue Apr 14 15:38:57 UTC 2009


And while this kind of spoofing may look absolutely scary in the context 
of a web of VWs, it may be a feature in game applications.


Diva Canto wrote:
> Michael Cortez wrote:
>> Any particular reason why the system could not use the SessionID 
>> (established for the source region) to validate the user as they 
>> transfer to the destination region -- but once validated, a new 
>> SessionID is generated for the target region and the old SessionID 
>> invalidated -- or if not invalidated, at least make it useless without 
>> some region key,  thus giving you a unique key-pair?  This would give 
>> you a unique "key" for each region, without the client having to be 
>> modified {negotiation of new Sessions would be done between the region 
>> and the authentication server.}
> 
> This brings no more security than session authentication. In the case of 
> trusted sims, you don't need to change the session id, because all sims 
> will do the right thing. In the case that some sims are not trusted, 
> having unique keys (or changing session ids) by the regions does not 
> prevent spoofing by rogue sims. They will simply change the session id 
> and launch a user agent at another region which they have complete 
> control of. Very concretely, you may end up with the region you are 
> visiting launching an agent on your behalf into another region, and 
> doing actions on your behalf, without you knowing about it. So "your" 
> agent may be having conversations with other people on your behalf, for 
> example, etc.
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