[Opensim-dev] Security: multiple or the most generic?

DZO dzo at cybertalon.net
Tue Apr 14 12:15:22 UTC 2009


 It may seem that by supporting as many of these as possible its making the
task easier for the  client, but I believe making a very generic version of
option C, allowing each region to be customised to require varying levels of
protection and pushing back the ease off use issue to the client would make
the task simpler for opensim AND give the client the freedom to choose.

For example you can attach multiple logins to an im messenger application or
an email client, and use all of them seemlessly from one computer, so the
viewers should be able to store grid / region passwords and manage them,
allowing for strict password protection even on a region basis yet seemless
useage / teleporting / walking for the client.

-----Original Message-----
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Sent: 14 April 2009 00:20
To: opensim-dev at lists.berlios.de
Subject: Opensim-dev Digest, Vol 20, Issue 35

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Today's Topics:

   1. Security: multiple or the most generic? (Diva Canto)
   2. Re: Security: multiple or the most generic? (Diva Canto)
   3. Re: Security: multiple or the most generic? (Ideia Boa)
   4. Re: Security: multiple or the most generic? (Melvin Carvalho)
   5. Re: Security: multiple or the most generic? (Melanie)
   6. Re: Security: multiple or the most generic? (Diva Canto)
   7. Re: Security: multiple or the most generic? (Stefan Andersson)
   8. Re: Proposal: Drop VS 2005 suppost [Was: C# 3.0 vs .Net 2]
      (Stefan Andersson)


----------------------------------------------------------------------

Message: 1
Date: Mon, 13 Apr 2009 10:37:15 -0700
From: Diva Canto <diva at metaverseink.com>
Subject: [Opensim-dev] Security: multiple or the most generic?
To: opensim-dev at lists.berlios.de
Message-ID: <49E3784B.1090001 at metaverseink.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I've been debating with myself and with some ppl in IRC about whether
OpenSim should support many security schemes or shoot for the most generic
one. Advice appreciated. Here's the situation.

There are already 3 different authentication schemes on the pipeline for
Teleports, one of them being the current one, and two being on my local
non-committed changes. These 3 schemes are: (a) no authentication; (b)
session authentication; and (c) key authentication (keys being unique,
one-time strings for each client-server pair).

(a) is what is currently in place -- hence my nagging about the lack of
security in non-VPN'ed grids. But for VPN'ed grids this is perfectly fine.
(b) is a weak form of authentication that prevents spoofing from the outside
of a grid, but that doesn't prevent spoofing from inside. That is, regions
can find out the sessionID of users when they're logged in, and impersonate
them. In open grids this is highly unsafe; but in walled-garden grids, this
is perfectly fine.
(c) is the strongest form, as it allows clients to have a lot more control
-- not the raw Linden client, which doesn't quite do that, but others. (c)
can also be implemented in the current setup, with the raw Linden client,
and with server-side teleports. It's kind of meaningless in this case, but
it's no worse than (b) for open grids.

So, back to the original question. Should OpenSim support all of these and
more, or should we shoot for (c) only?



------------------------------

Message: 2
Date: Mon, 13 Apr 2009 10:43:40 -0700
From: Diva Canto <diva at metaverseink.com>
Subject: Re: [Opensim-dev] Security: multiple or the most generic?
To: opensim-dev at lists.berlios.de
Message-ID: <49E379CC.1020508 at metaverseink.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

The corollary being that multiple implies some clever software 
architecting...

Diva Canto wrote:
> I've been debating with myself and with some ppl in IRC about whether 
> OpenSim should support many security schemes or shoot for the most 
> generic one. Advice appreciated. Here's the situation.
>
> There are already 3 different authentication schemes on the pipeline for 
> Teleports, one of them being the current one, and two being on my local 
> non-committed changes. These 3 schemes are: (a) no authentication; (b) 
> session authentication; and (c) key authentication (keys being unique, 
> one-time strings for each client-server pair).
>
> (a) is what is currently in place -- hence my nagging about the lack of 
> security in non-VPN'ed grids. But for VPN'ed grids this is perfectly fine.
> (b) is a weak form of authentication that prevents spoofing from the 
> outside of a grid, but that doesn't prevent spoofing from inside. That 
> is, regions can find out the sessionID of users when they're logged in, 
> and impersonate them. In open grids this is highly unsafe; but in 
> walled-garden grids, this is perfectly fine.
> (c) is the strongest form, as it allows clients to have a lot more 
> control -- not the raw Linden client, which doesn't quite do that, but 
> others. (c) can also be implemented in the current setup, with the raw 
> Linden client, and with server-side teleports. It's kind of meaningless 
> in this case, but it's no worse than (b) for open grids.
>
> So, back to the original question. Should OpenSim support all of these 
> and more, or should we shoot for (c) only?
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>   



------------------------------

Message: 3
Date: Mon, 13 Apr 2009 19:55:09 +0200
From: Ideia Boa <ideiaboa at gmail.com>
Subject: Re: [Opensim-dev] Security: multiple or the most generic?
To: diva at metaverseink.com, opensim-dev at lists.berlios.de
Message-ID: <49E37C7D.5050109 at gmail.com>
Content-Type: text/plain; charset="utf-8"

Yes and (c)

Ideia Boa

cumprimentos e boa pascoa Cristina

Diva Canto wrote:
> I've been debating with myself and with some ppl in IRC about whether 
> OpenSim should support many security schemes or shoot for the most 
> generic one. Advice appreciated. Here's the situation.
>
> There are already 3 different authentication schemes on the pipeline for 
> Teleports, one of them being the current one, and two being on my local 
> non-committed changes. These 3 schemes are: (a) no authentication; (b) 
> session authentication; and (c) key authentication (keys being unique, 
> one-time strings for each client-server pair).
>
> (a) is what is currently in place -- hence my nagging about the lack of 
> security in non-VPN'ed grids. But for VPN'ed grids this is perfectly fine.
> (b) is a weak form of authentication that prevents spoofing from the 
> outside of a grid, but that doesn't prevent spoofing from inside. That 
> is, regions can find out the sessionID of users when they're logged in, 
> and impersonate them. In open grids this is highly unsafe; but in 
> walled-garden grids, this is perfectly fine.
> (c) is the strongest form, as it allows clients to have a lot more 
> control -- not the raw Linden client, which doesn't quite do that, but 
> others. (c) can also be implemented in the current setup, with the raw 
> Linden client, and with server-side teleports. It's kind of meaningless 
> in this case, but it's no worse than (b) for open grids.
>
> So, back to the original question. Should OpenSim support all of these 
> and more, or should we shoot for (c) only?
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>   
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Message: 4
Date: Mon, 13 Apr 2009 20:06:07 +0200
From: Melvin Carvalho <melvincarvalho at gmail.com>
Subject: Re: [Opensim-dev] Security: multiple or the most generic?
To: diva at metaverseink.com, opensim-dev at lists.berlios.de
Message-ID:
	<9178f78c0904131106h6f193ac6p7ba130f5b44c3f52 at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

On Mon, Apr 13, 2009 at 7:37 PM, Diva Canto <diva at metaverseink.com> wrote:
> I've been debating with myself and with some ppl in IRC about whether
> OpenSim should support many security schemes or shoot for the most
> generic one. Advice appreciated. Here's the situation.
>
> There are already 3 different authentication schemes on the pipeline for
> Teleports, one of them being the current one, and two being on my local
> non-committed changes. These 3 schemes are: (a) no authentication; (b)
> session authentication; and (c) key authentication (keys being unique,
> one-time strings for each client-server pair).
>
> (a) is what is currently in place -- hence my nagging about the lack of
> security in non-VPN'ed grids. But for VPN'ed grids this is perfectly fine.
> (b) is a weak form of authentication that prevents spoofing from the
> outside of a grid, but that doesn't prevent spoofing from inside. That
> is, regions can find out the sessionID of users when they're logged in,
> and impersonate them. In open grids this is highly unsafe; but in
> walled-garden grids, this is perfectly fine.
> (c) is the strongest form, as it allows clients to have a lot more
> control -- not the raw Linden client, which doesn't quite do that, but
> others. (c) can also be implemented in the current setup, with the raw
> Linden client, and with server-side teleports. It's kind of meaningless
> in this case, but it's no worse than (b) for open grids.
>
> So, back to the original question. Should OpenSim support all of these
> and more, or should we shoot for (c) only?

(c) is the most important; there is a very well established pattern
using SSL, there should also be many libraries for this

>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>


------------------------------

Message: 5
Date: Mon, 13 Apr 2009 20:16:30 +0200
From: Melanie <melanie at t-data.com>
Subject: Re: [Opensim-dev] Security: multiple or the most generic?
To: diva at metaverseink.com,  opensim-dev at lists.berlios.de
Message-ID: <49E3817E.5050005 at t-data.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Well, if a key is an arbitrary string, then it may also be a 
constant UUID value, e.g. the standard session id we have now, so 
(c) really includes (b).

Now, my vision of the future 3d internet is that all grids will be 
walled gardens, trust domains, as an analog to a large, multi-server 
website. I see people move between those trust domains using the 
Hypergrid protocol and client side teleporting. I see people use 
nonlocal messaging (Jabber, etc) instead of local grid comms.

Therefore, I believe the ability to run a trust domain with 
hypergrid ability should be maintained, we should not mandate that 
all protocols in all cases must assume untrusted regions, because I 
see those in the hypergrid, rather than the local grid in the future.

Hypergridding between these trust domains, I believe, must involve 
the target domain's user server, which would, in the case of (c), 
negotiate the key with the viewer.

So, for now, (c) is the way to go, just don't forget the (b) use 
case. Interregion trust should remain possible.

Melanie


Diva Canto wrote:
> I've been debating with myself and with some ppl in IRC about whether 
> OpenSim should support many security schemes or shoot for the most 
> generic one. Advice appreciated. Here's the situation.
> 
> There are already 3 different authentication schemes on the pipeline for 
> Teleports, one of them being the current one, and two being on my local 
> non-committed changes. These 3 schemes are: (a) no authentication; (b) 
> session authentication; and (c) key authentication (keys being unique, 
> one-time strings for each client-server pair).
> 
> (a) is what is currently in place -- hence my nagging about the lack of 
> security in non-VPN'ed grids. But for VPN'ed grids this is perfectly fine.
> (b) is a weak form of authentication that prevents spoofing from the 
> outside of a grid, but that doesn't prevent spoofing from inside. That 
> is, regions can find out the sessionID of users when they're logged in, 
> and impersonate them. In open grids this is highly unsafe; but in 
> walled-garden grids, this is perfectly fine.
> (c) is the strongest form, as it allows clients to have a lot more 
> control -- not the raw Linden client, which doesn't quite do that, but 
> others. (c) can also be implemented in the current setup, with the raw 
> Linden client, and with server-side teleports. It's kind of meaningless 
> in this case, but it's no worse than (b) for open grids.
> 
> So, back to the original question. Should OpenSim support all of these 
> and more, or should we shoot for (c) only?
> 
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
> 
> 


------------------------------

Message: 6
Date: Mon, 13 Apr 2009 11:25:06 -0700
From: Diva Canto <diva at metaverseink.com>
Subject: Re: [Opensim-dev] Security: multiple or the most generic?
To: Melanie <melanie at t-data.com>
Cc: opensim-dev at lists.berlios.de
Message-ID: <49E38382.8050309 at metaverseink.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Melanie wrote:
> Well, if a key is an arbitrary string, then it may also be a constant 
> UUID value, e.g. the standard session id we have now, so (c) really 
> includes (b).
They are very different. A key is specific for one client-server pair. 
So for each region the client visits there is a unique key that the 
other regions might not know about. When TPs are performed on the 
server-side, this is equivalent to (b) because the regions are acting on 
behalf of the agent. But for client-side Teleports, this makes all the 
difference -- the regions don't know about the other regions' keys.

> [...]
> So, for now, (c) is the way to go, just don't forget the (b) use case. 
> Interregion trust should remain possible.
Right. Even though my main focus is the Hypergrid, I'm a little 
reluctant in letting go of (b), and even of (a). The problem I'm 
debating is how to architect OpenSim so that these different schemes can 
co-exist without the code and configuration being a mess.



------------------------------

Message: 7
Date: Mon, 13 Apr 2009 21:56:39 +0200
From: Stefan Andersson <stefan at tribalmedia.se>
Subject: Re: [Opensim-dev] Security: multiple or the most generic?
To: <diva at metaverseink.com>, <melanie at t-data.com>
Cc: "opensim-dev at lists.berlios.de" <opensim-dev at lists.berlios.de>
Message-ID: <BLU134-W413FB4426FB3BE843EC1B7D57F0 at phx.gbl>
Content-Type: text/plain; charset="iso-8859-1"


If we're going to do it 'right' from the start, then obviously, (c) as the
general case and (b) as the special case should be the way to go.

 

(Easy for me to say)

 

And on a tangent, I'm closing in on having the AssetServer demanding a
connection to a user server to resolve user urls. Thoughts?

 

(It baffles me we don't seem to have that already - I'm not working on the
AssetInventory server as I feel its ultimate destiny is still somewhat
hazy?)
 
Best regards,
Stefan Andersson
Tribal Media AB



 
> Date: Mon, 13 Apr 2009 11:25:06 -0700
> From: diva at metaverseink.com
> To: melanie at t-data.com
> CC: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] Security: multiple or the most generic?
> 
> Melanie wrote:
> > Well, if a key is an arbitrary string, then it may also be a constant 
> > UUID value, e.g. the standard session id we have now, so (c) really 
> > includes (b).
> They are very different. A key is specific for one client-server pair. 
> So for each region the client visits there is a unique key that the 
> other regions might not know about. When TPs are performed on the 
> server-side, this is equivalent to (b) because the regions are acting on 
> behalf of the agent. But for client-side Teleports, this makes all the 
> difference -- the regions don't know about the other regions' keys.
> 
> > [...]
> > So, for now, (c) is the way to go, just don't forget the (b) use case. 
> > Interregion trust should remain possible.
> Right. Even though my main focus is the Hypergrid, I'm a little 
> reluctant in letting go of (b), and even of (a). The problem I'm 
> debating is how to architect OpenSim so that these different schemes can 
> co-exist without the code and configuration being a mess.
> 
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
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Message: 8
Date: Mon, 13 Apr 2009 23:19:33 +0200
From: Stefan Andersson <stefan at tribalmedia.se>
Subject: Re: [Opensim-dev] Proposal: Drop VS 2005 suppost [Was: C# 3.0
	vs .Net 2]
To: "opensim-dev at lists.berlios.de" <opensim-dev at lists.berlios.de>
Message-ID: <BLU134-W53C0DED1C30553BCD25C6AD57F0 at phx.gbl>
Content-Type: text/plain; charset="windows-1252"


I have now updated the wiki with the proposal, linking to 

 

http://opensimulator.org/wiki/Visual_Studio_2005

 

from the main page. Please read article and add to it.

 

On the page I have stated that 0.6.5 be the last version building on VS
2005. Ideally, I'd like to tag that now, and then introduce a VS 2005
'breaker' to really get things going.

 

Do we have a 0.6.5-rc1 rev?

Best regards,
Stefan Andersson
Tribal Media AB



 


From: stefan at tribalmedia.se
To: opensim-dev at lists.berlios.de
Date: Thu, 26 Mar 2009 12:32:04 +0100
Subject: [Opensim-dev] Proposal: Drop VS 2005 suppost [Was: C# 3.0 vs .Net
2]



I propose that
 
"if nobody actually objects on this or the users list before 1st of May
2009, we'll drop VS 2005 support and move on".

If I get no strong objections on this, I'll re-post a proposal and update
the wiki with the proposal and guidelines to objecting, on friday 3rd of
April 2009.

Best regards,
Stefan Andersson
Tribal Media AB



 


Date: Thu, 26 Mar 2009 10:47:21 +0000
From: Chris at codetorque.co.uk
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] C# 3.0 vs .Net 2





You may find some issues with that since it?s a CTP (pre-beta) from 2006, so
some supported syntax in there may have changed for final release, but can?t
say for certain. 
 
Teravus is correct in that VS2008 is available for free
(http://www.microsoft.com/express/vcsharp/). Installing C# 2008 Express you
also get SQL Server 2008 Express installed, so you have some options for
using that out of the box too. C# Express should be able to handle most
basic development tasks ? I guess it just depends on how nice you want to be
to 2005 Pro or higher owners going forward as to whether to stay in 2.0 land
or move on.
 
 


From: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Stefan Andersson
Sent: 26 March 2009 07:45
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] C# 3.0 vs .Net 2
 
Could anybody actually using VS 2005 comment on whether installing the Orcas
CTP would solve this?
 
http://www.microsoft.com/downloads/details.aspx?FamilyId=1E902C21-340C-4D13-
9F04-70EB5E3DCEEA&displaylang=en
 
This is the community preview of the C# 3 extensions, made available as an
extension to VS 2005.

Best regards,
Stefan Andersson
Tribal Media AB



 
> Date: Thu, 26 Mar 2009 01:27:42 -0400
> From: teravus at gmail.com
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] C# 3.0 vs .Net 2
> 
> Our issue here isn't mono support :) Mono has 3.0 support since
> 1.9.1. It's our support of Visual Studio 2005 as a build tool.
> 
> Visual Studio 2005 is the tool that doesn't understand code in C# 3.0 :).
> 
> Visual Studio 2008 will generate a 2.0 assembly from 3.0 code.
> Visual Studio 2005 will fail to build.
> 
> As far as I really know.. the only reason to support Visual Studio
> 2005 right now is for people who have Visual Studio 2005 Standard,
> Pro, or Team licenses. Visual Studio 2008 Express is freely
> downloadable and available and Mono is quite happy with 3.0 syntax
> 
> Sincerely
> 
> Teravus
> 
> On 3/26/09, Frisby, Adam <adam at deepthink.com.au> wrote:
> >
> >
> >
> > If we consider a shift to .NET 3, I?d like to also propose utilizing the
new
> > Socket members that .NET 3 introduced ? there is some in there for high
> > performance ASync socketing which perform significantly better than
previous
> > ones in the kinds of situations we employ.
> >
> >
> >
> > (As long as Mono 2.0.2 has those implemented of course ? but it
shouldn?t be
> > hard for the, they could at least just make them a splint to the old
> > methods)
> >
> >
> >
> > Adam
> >
> >
> >
> >
> >
> > From: opensim-dev-bounces at lists.berlios.de
> > [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of
> > Ruud Lathrop
> > Sent: Wednesday, 25 March 2009 11:34 AM
> > To: opensim-dev at lists.berlios.de
> > Subject: Re: [Opensim-dev] C# 3.0 vs .Net 2
> >
> >
> >
> >
> > Visual Studio 2005 is using .NET 2.0/C# 2, only with some extending can
you
> > use some .NET 3/C# 3 features (WCF is the best known).
> >
> > It seems that Visual Studio 2008 is doing some tricks for you when you
have
> > a .NET 2.0 project, but use .NET 3/3.5 syntax. Like this:
> >
> > public string Test { get; set; }
> >
> > Just works in a .NET 2.0 project, same with lambda, while it is .NET 3/
C# 3
> > specs
> >
> > Ruud
> >
> >
> >
> > On Wed, Mar 25, 2009 at 3:57 PM, Teravus Ovares <teravus at gmail.com>
wrote:
> >
> > The problem with Lamda Expressions isn't compiling to IL 2.0.. it's
> > compiling in Visual Studio 2005. Visual Studio 2005 will not compile
> > Lamda Expressions at all.
> >
> > Regards
> >
> > Teravus
> >
> >
> >
> > On 3/25/09, Sean Dague <sdague at gmail.com> wrote:
> > > Stefan Andersson wrote:
> > > > Yo.
> > > >=20
> > > > =20
> > > >=20
> > > > Feeling a bit stupid here, but just realized that many C# 3.0
features =
> > > (lambda expressions and inferred types, for example) compiles just
fine t=
> > > o the .Net 2 IL, so in practise, it can be used if the installed csc
supp=
> > > orts it.
> > > >=20
> > > > =20
> > > >=20
> > > > What I'm saying is that we can probably start using some C# 3.0
feature=
> > > s already even on mono (I guess) without moving from .Net 2.0.
Question i=
> > > s, what features?
> > > >=20
> > > >=20
> > > > Could any mono person have a look at what C# 3.0 constructs are
actuall=
> > > y backwards compatible with .Net 2.0 on mono?
> > >
> > > One approach would be to make a new unit test that used some of those
> > > features, then it would be easy for people to test with their
> > > environment. I suspect mono 1.9.1 is still going to have issues, and
we
> > > haven't committed to dumping it yet (as that's what is shipping in the
> > > latest stable release of Ubuntu, which a lot of people are using).
> > >
> > > The new Ubuntu release comes out in April with Mono 2.0.2, so we can
> > > leave 1.9.1 behind in the near future.
> > >
> > > -Sean
> > >
> > > --=20
> > > Sean Dague / Neas Bade
> > > sdague at gmail.com
> > > http://dague.net
> > >
> > >
> > >
> >
> > > _______________________________________________
> > > Opensim-dev mailing list
> > > Opensim-dev at lists.berlios.de
> > > https://lists.berlios.de/mailman/listinfo/opensim-dev
> > >
> > >
> > >
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >
> >
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >
> >
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
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End of Opensim-dev Digest, Vol 20, Issue 35
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