[Opensim-dev] BadumnaSim

Frisby, Adam adam at deepthink.com.au
Sat Apr 4 10:14:24 UTC 2009


I'd say you probably need a better sample size. 36/37 packets isn't conclusive. Try 2000+.

Adam

From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Gustavo Alberto Navarro Bilbao
Sent: Saturday, 4 April 2009 2:51 AM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] BadumnaSim

 Perhaps a union with the Grider ?. I tested Badumna in our server with PingTester and really noticed the improvement


withot Badumna

Sent:       36
Received:   36
Lost:       0
Loss Rate:  0.00 %
Min Time:   62 ms
Max Time:   375 ms
Avg Time:   113 ms
Avg TTL:    117

With Badumna

Sent:       37
Received:   37
Lost:       0
Loss Rate:  0.00 %
Min Time:   59 ms
Max Time:   298 ms
Avg Time:   96 ms
Avg TTL:    117


2009/4/4 Frisby, Adam <adam at deepthink.com.au<mailto:adam at deepthink.com.au>>

I'd just like to do a quick 'look at this' on the forge - the guys who designed it asked me about how to promote the idea to OS users, and I suggested the forge. They have put the code up in the SVN here, so go take a look.



Basically it's a client-centric P2P load balancer.



Packets which are destined to multiple users get sent via a proxying P2P layer which then gets each client to replicate it to its peers, rather than relying on the central sim to do so. Their initial results look promising (about a 50% boost in capacity). Obviously there are some security concerns too, but I think it's a nifty thing worth taking a look at.



Adam

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