[Opensim-dev] Script engine base functional merge - Dot Net Engine

Dahlia Trimble dahliatrimble at gmail.com
Sat Sep 6 04:31:31 UTC 2008


+1 on saving state at shutdown... we are voting on this aren't we? ;)

On Fri, Sep 5, 2008 at 9:21 PM, Melanie <melanie at t-data.com> wrote:

> Currently, there is a configurable interval for state saves. State
> is saved in xml to local files in subdirectories of ScriptEngines.
> There is no initial state save, and there is no state save on
> shutdown. Both could be implemented, and probably should be.
>
> In Lindenland, the crash handler will save script state. If that
> fails to run, script state can be up to 10 minutes old. So I made
> the save default 10 minutes. It can be set in OpenSim.ini.
>
> Currently, no script state movement between regions is implemented.
> However, that is one of the goals I have, to enable scripted
> attachments to work. State saving is necessary for that, so that the
> state of all attached scripts can be sent to the receiving sim.
>
> Because there is no forced state save on shutdown, shutdown/quit and
> killall are functionally equivalent. They will cause the script to
> restart at the last saved state, which can be up to 10 minutes old.
>
> Melanie
>
>
> Charles Krinke wrote:
> > Dear Melanie:
> >
> > I am interested in how xengine saves state in a scenario where the sim
> might be stopped with "shutdown" or might be stopped with "killall", both of
> which are valid and both of which are used.
> >
> > Is the state you reference saved periodically? When the state changes?
> Are there differences between shutdown and killall that are important to
> consider in one or both script engines.
> >
> > Charles
> >
> >
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