[Opensim-dev] SDAGUE: Spelunking the bug where avatar appearance reverts across server restarts
Pixelcat Schroedinger
pixelcat at cybercosis.com
Fri Oct 24 22:21:33 UTC 2008
sdague, justincc suggested you were the best one to give me suggestions
on this...
So I've been doing some spelunking, the last couple of nights, chasing
the reason why avatar appearance reverts to default across server
restarts. I haven't nailed it yet but I thought I'd mention what I've
seen so that perhaps someone can shed light on the subject for me.
Through lots of single-stepping and breakpoints, I've convinced myself
that the problem is happening at save rather than load.
I've managed to discover that there is a race condition at
appearance-change time and the window of overlap for the race condition
is just a couple of seconds long. In particular a wait during update of
the avatar_appearance will cause changes to not be saved.
In fact just by repeatedly wearing and unwearing a shirt and varying
the pause time of the breakpoint in update avatar appearance, I was able
to get the client to become confused about state, to have the appearance
values become reverted and to actually lose several of the assets
permanently. I also managed to get the simulator confused about whether
the avatar agent was logged in or not.
Conversely, I observed no race condition during appearance load time,
which leads me to conclude that the the thread contention on update
appearance is not intentional.
Can someone give me a quickie noob-lesson on the intended threading
model so I can understand better the behavior I'm tracing?
Thanks much,
-- Pixelcat
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