[Opensim-dev] [ CommandServer ] Draft 1
Lc
lcc1967 at gmail.com
Fri Oct 17 03:59:54 UTC 2008
it was not a reject, i tought a dedicated userbase would have been more safe
but i get your point :)
I will rewrite the draft with that input then.
SM
On Fri, Oct 17, 2008 at 2:17 AM, Melanie <melanie at t-data.com> wrote:
> You misunderstood me. I know for a fact that the onus of
> administering a separate user base would turn a number of grid
> operators I know off using it.
>
> There definitely needs to be a setup that takes all logins and
> levels from the grid database and requires zero admin if people join
> or leave, other than adding them to the grid (user server) database.
>
> I don't know why you would reject using the data that is already
> there, but the option should be there for those who want it.
>
> Melanie
>
> Impalah wrote:
> > Hi everybody:
> >
> > + 1 for the idea, this first. Opensim needs this command center like we
> the
> > air to breathe. I hate to use direct access to DB and dirty tricks to
> launch
> > comands.
> >
> > I have some suggestions, taken from Drupal CMS (http://drupal.org).
> >
> > The first are roles and permissions. Now, as Melanie says, it's hardcoded
> > but could be a good idea to take out that code and "give" the permission
> > info reading from some repository. Could be more levels than one GOD and
> > even every action in a region could be assigned to a concrete role. One
> > thing I think Opensim lacks is some flexibility into the hundreds of
> > harcoded parts.
> >
> > The second idea is a module for drupal I use frequently: Services (
> > http://drupal.org/project/services)
> > This module allows to use drupal framework from external services and
> using
> > whatever protocol (xml-rpc, htpp, REST...). The conversion from php is
> quite
> > easy and has come great things like uniques uuid by server.
> >
> > About commands... well, I had to do some services similar to the
> pretended
> > Command Center and found useful some Patterns, concretely "Command
> Factory"
> > (with its "Command Context" pattern). To create new commands is like a
> > children game.
> >
> > I hope my comments helped you...
> >
> > Greetings
> >
> >
> > 2008/10/16 Lc <lcc1967 at gmail.com>
> >
> >> well, in my mind, i wanted to use its own user system to reduce the
> risks.
> >>
> >>
> >>
> >>
> >> On Thu, Oct 16, 2008 at 4:50 PM, Melanie <melanie at t-data.com> wrote:
> >>
> >>> Hi,
> >>>
> >>> the user level is already in the DB.... godLevel and UserFlags.
> >>>
> >>> if ((userFlags & 0xff00) == 0x300) { This is an employee.....
> >>>
> >>> godLevel == 200 is a grid god. Lower god levels can be made to have
> >>> lesser powers.
> >>>
> >>> I believe godLevel should be ignored by this app unless the account
> >>> has employee status, allowing to use godLevel for things like
> >>> janitor powers (return any object) without giving them the keys to
> >>> the grid (we do this already).
> >>>
> >>> Melanie
> >>>
> >>> Lc wrote:
> >>> > here are some input about the CommandServer (CS) :
> >>> > Aim:
> >>> >
> >>> >
> >>> > The aim of this server is providing a unified HMI interface for all
> the
> >>> > OpenSim server, actual and future.
> >>> > Any operator(s) will connect to the CS and performed their operations
> >>> from
> >>> > it without connecting to the regular server.
> >>> >
> >>> >
> >>> > Modularity
> >>> >
> >>> > Each OpenSIm Server should be written like a plug in. That will
> allow a
> >>> > more practicable CS extension.
> >>> > Each HMI should be a plug in (if doable)
> >>> >
> >>> >
> >>> > - HTML based HMI
> >>> > - Commandline based
> >>> > - OSfunction based ...
> >>> > -
> >>> >
> >>> > Parameters
> >>> >
> >>> > The CS will auto-determine the grid configuration by itself, using
> the
> >>> > GridInfo technology.
> >>> >
> >>> >
> >>> > Database
> >>> >
> >>> >
> >>> > The system could use sqlite to maintains its user/level/access
> database
> >>> >
> >>> > User Management
> >>> >
> >>> > Each user will have rights associated to its profile like:
> >>> >
> >>> >
> >>> > - grid manager (full right)
> >>> > - region manager
> >>> > - user manager...
> >>> > - ...
> >>> >
> >>> > This project will be on Forge.
> >>> >
> >>> >
> >>> > As usual, any idea, comments are welcome.
> >>> >
> >>> > Laurent, AKA Sacha Magne
> >>> >
> >>> >
> >>> >
> >>> >
> ------------------------------------------------------------------------
> >>> >
> >>> > _______________________________________________
> >>> > Opensim-dev mailing list
> >>> > Opensim-dev at lists.berlios.de
> >>> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >>> _______________________________________________
> >>> Opensim-dev mailing list
> >>> Opensim-dev at lists.berlios.de
> >>> https://lists.berlios.de/mailman/listinfo/opensim-dev
> >>>
> >>
> >>
> >> _______________________________________________
> >> Opensim-dev mailing list
> >> Opensim-dev at lists.berlios.de
> >> https://lists.berlios.de/mailman/listinfo/opensim-dev
> >>
> >>
> >
> >
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20081017/c4510ac9/attachment-0001.html>
More information about the Opensim-dev
mailing list