[Opensim-dev] Lockless Lists?
Lc
lcc1967 at gmail.com
Mon Nov 24 10:38:50 UTC 2008
fine but could we tag a "stable" release before ?
SM
On Mon, Nov 24, 2008 at 11:23 AM, Frisby, Adam <adam at deepthink.com.au>wrote:
> I've recently discovered (and perhaps I should have known this earlier)
> it's possible to create a reasonably high performance lock-free
> list/dictionary/stack/queue structure under C#.
>
>
>
> Julian Bucknall has posted the sourcecode to a bunch of these here:
> http://www.boyet.com/articles/lockfreestack.html
>
>
>
> One of the big performance issues with OpenSim is our overreliance on
> locking data structures, which can cause issues when those locks don't
> release in a timely manner. If we switched to lockless structures – we could
> effectively eliminate those issues. (and probably create new ones.)
>
>
>
> Does anyone have any opposition if we try to replace some of the core
> structures with lock-free versions, and then removing the locks on them? I'm
> thinking Scene.Entities, Scene.Presences would be two good targets for the
> first lot, then maybe we can attack some deeper bits later.
>
>
>
> Adam
>
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>
>
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