[Opensim-dev] ODE on Linux x86/64
Ursula MATOVA
ursula.matova at klintcentral.net
Thu Nov 20 09:11:56 UTC 2008
Hi Jeroen,
1/ I didn't experienced any slowdown at the moment, but the server is
really too powerfull to notice that ...
( Xeon 2.66GHz Quad Core, 8GB Ram, 25 Regions in Grid mode, MySQL
storage, OpenSim SVN 7311 )
BUT : Note i'm using the very latest Mono ( not 1.9.1 ).
I'll try to do some tests this week end on the core2 Duo with Ubuntu
64bits and let you know the results.
2/ Adam, do you mean that only BulletX should be used un x86/64bits ?
Why not ODE ? It's a very nice engine, working perfectly for common use ...
Regards,
Ursula.
Jeroen van Veen a écrit :
> Do you experience slowdowns inworld as well on x64? I had exactly the
> same issues, but experienced also slowdowns, and problems with failing
> collision detection.
>
> Jeroen
>
> 2008/11/19 Ursula MATOVA <ursula.matova at klintcentral.net
> <mailto:ursula.matova at klintcentral.net>>
>
> Ok, no problem then :)
>
> But : I had to adjust the following parameter in OpenSim.ini to adjust
> my avatar position on the ground :
>
> ;girth of the avatar. Adds radius to the height also
> ; av_capsule_radius = 0.37
> av_capsule_radius = 0.87
>
> Is it "normal" ?
> Because these parameters are really fine with the delivered ode lib in
> 32bits Linux.
>
> Regards, Ursula.
>
> Teravus Ovares a écrit :
> > the recommended tri-mesh collider is opcode. not gimpact. gimpact
> > is no longer supported
> >
> > Best Regards
> >
> > Teravus
> >
> > On 11/18/08, Frisby, Adam <adam at deepthink.com.au
> <mailto:adam at deepthink.com.au>> wrote:
> >
> >> I think maybe x64 compatibility checking might be a good goal
> for this current 0.6 version number. There's nothing in OpenSim
> which prevents us from being properly x64 supported - only some of
> our dependencies. I have personally a desire to get as much
> 'managed' code as possible to prevent a large number of these
> issues. If we can get the default storage and physics engines
> fully managed, that might go a long way to helping - although the
> only decent managed physics engine is BulletX.
> >>
> >> Adam
> >>
> >>
> >>> -----Original Message-----
> >>> From: opensim-dev-bounces at lists.berlios.de
> <mailto:opensim-dev-bounces at lists.berlios.de> [mailto:opensim-dev-
> <mailto:opensim-dev->
> >>> bounces at lists.berlios.de <mailto:bounces at lists.berlios.de>] On
> Behalf Of Ursula MATOVA
> >>> Sent: Tuesday, 18 November 2008 3:45 PM
> >>> To: opensim-dev at lists.berlios.de
> <mailto:opensim-dev at lists.berlios.de>
> >>> Subject: [Opensim-dev] ODE on Linux x86/64
> >>>
> >>> Hi all,
> >>>
> >>> I'm now running OpenSim on a Xeon based server. But I'd like to
> >>> experience 64bits OS.
> >>>
> >>> So, I have installed Ubuntu 8.0.4/64bits as usual, compiled
> Mono from
> >>> the latest sources and then try to run OpenSim ( was SVN.7311
> during
> >>> my tests ).
> >>>
> >>> First, i had problems with "libjpeg" libraries. That was
> solved easily
> >>> by following instructions found on the wiki.
> >>>
> >>> The last problem was with ODE ( libode.so ). I have tried to
> recompile
> >>> it from sources, but if I use the "gimpact" option, during the
> first
> >>> agent connexion, I got a SegFault.
> >>>
> >>> I have found on internet that I could compile ODE with the
> "opcode"
> >>> option. Then I have tried this solution and I'm now able to
> connect to
> >>> my OpenSim server.
> >>>
> >>> But one strange thing is that I need to adjust some avatar
> settings in
> >>> OpenSim.ini, because my avatar wasn't properly positioned on the
> >>> ground.
> >>> It's ok, but seems that these parameters impact avatar
> collision with
> >>> objects.
> >>>
> >>> My question is :
> >>>
> >>> Do you plan to update & provide some new release of "ode" with the
> >>> "gimpact" option for x86-64 in the future ?
> >>>
> >>> Thanks in advance,
> >>>
> >>> Regards,
> >>>
> >>> Ursula.
> >>>
> >>> PS: So sorry for my english, it's late in France and I'm a bit
> tired :P
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> >>>
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