[Opensim-dev] ODE on Linux x86/64

Ursula MATOVA ursula.matova at klintcentral.net
Thu Nov 20 09:11:56 UTC 2008


Hi Jeroen,

1/ I didn't experienced any slowdown at the moment, but the server is 
really too powerfull to notice that ...
( Xeon 2.66GHz Quad Core, 8GB Ram, 25 Regions in Grid mode, MySQL 
storage, OpenSim SVN 7311 )
BUT : Note i'm using the very latest Mono ( not 1.9.1 ).

I'll try to do some tests this week end on the core2 Duo with Ubuntu 
64bits and let you know the results.

2/ Adam, do you mean that only BulletX should be used un x86/64bits ? 
Why not ODE ? It's a very nice engine, working perfectly for common use ...

Regards,
Ursula.

Jeroen van Veen a écrit :
> Do you experience slowdowns inworld as well on x64? I had exactly the 
> same issues, but experienced also slowdowns, and problems with failing 
> collision detection.
>
> Jeroen
>
> 2008/11/19 Ursula MATOVA <ursula.matova at klintcentral.net 
> <mailto:ursula.matova at klintcentral.net>>
>
>     Ok, no problem then :)
>
>     But : I had to adjust the following parameter in OpenSim.ini to adjust
>     my avatar position on the ground :
>
>     ;girth of the avatar.  Adds radius to the height also
>     ; av_capsule_radius = 0.37
>     av_capsule_radius = 0.87
>
>     Is it "normal" ?
>     Because these parameters are really fine with the delivered ode lib in
>     32bits Linux.
>
>     Regards, Ursula.
>
>     Teravus Ovares a écrit :
>     > the recommended tri-mesh collider is opcode.  not gimpact.   gimpact
>     > is no longer supported
>     >
>     > Best Regards
>     >
>     > Teravus
>     >
>     > On 11/18/08, Frisby, Adam <adam at deepthink.com.au
>     <mailto:adam at deepthink.com.au>> wrote:
>     >
>     >> I think maybe x64 compatibility checking might be a good goal
>     for this current 0.6 version number. There's nothing in OpenSim
>     which prevents us from being properly x64 supported - only some of
>     our dependencies. I have personally a desire to get as much
>     'managed' code as possible to prevent a large number of these
>     issues. If we can get the default storage and physics engines
>     fully managed, that might go a long way to helping - although the
>     only decent managed physics engine is BulletX.
>     >>
>     >> Adam
>     >>
>     >>
>     >>> -----Original Message-----
>     >>> From: opensim-dev-bounces at lists.berlios.de
>     <mailto:opensim-dev-bounces at lists.berlios.de> [mailto:opensim-dev-
>     <mailto:opensim-dev->
>     >>> bounces at lists.berlios.de <mailto:bounces at lists.berlios.de>] On
>     Behalf Of Ursula MATOVA
>     >>> Sent: Tuesday, 18 November 2008 3:45 PM
>     >>> To: opensim-dev at lists.berlios.de
>     <mailto:opensim-dev at lists.berlios.de>
>     >>> Subject: [Opensim-dev] ODE on Linux x86/64
>     >>>
>     >>> Hi all,
>     >>>
>     >>> I'm now running OpenSim on a Xeon based server. But I'd like to
>     >>> experience 64bits OS.
>     >>>
>     >>> So, I have installed Ubuntu 8.0.4/64bits as usual, compiled
>     Mono from
>     >>> the latest sources and then try to run OpenSim ( was SVN.7311
>     during
>     >>> my tests ).
>     >>>
>     >>> First, i had problems with "libjpeg" libraries. That was
>     solved easily
>     >>> by following instructions found on the wiki.
>     >>>
>     >>> The last problem was with ODE ( libode.so ). I have tried to
>     recompile
>     >>> it from sources, but if I use the "gimpact" option, during the
>     first
>     >>> agent connexion, I got a SegFault.
>     >>>
>     >>> I have found on internet that I could compile ODE with the
>     "opcode"
>     >>> option. Then I have tried this solution and I'm now able to
>     connect to
>     >>> my OpenSim server.
>     >>>
>     >>> But one strange thing is that I need to adjust some avatar
>     settings in
>     >>> OpenSim.ini, because my avatar wasn't properly positioned on the
>     >>> ground.
>     >>> It's ok, but seems that these parameters impact avatar
>     collision with
>     >>> objects.
>     >>>
>     >>> My question is :
>     >>>
>     >>> Do you plan to update & provide some new release of "ode" with the
>     >>> "gimpact" option for x86-64 in the future ?
>     >>>
>     >>> Thanks in advance,
>     >>>
>     >>> Regards,
>     >>>
>     >>> Ursula.
>     >>>
>     >>> PS: So sorry for my english, it's late in France and I'm a bit
>     tired :P
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>     >>>
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