[Opensim-dev] ODE on Linux x86/64

Teravus Ovares teravus at gmail.com
Wed Nov 19 14:02:53 UTC 2008


the recommended tri-mesh collider is opcode.  not gimpact.   gimpact
is no longer supported

Best Regards

Teravus

On 11/18/08, Frisby, Adam <adam at deepthink.com.au> wrote:
> I think maybe x64 compatibility checking might be a good goal for this current 0.6 version number. There's nothing in OpenSim which prevents us from being properly x64 supported - only some of our dependencies. I have personally a desire to get as much 'managed' code as possible to prevent a large number of these issues. If we can get the default storage and physics engines fully managed, that might go a long way to helping - although the only decent managed physics engine is BulletX.
>
> Adam
>
> > -----Original Message-----
> > From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> > bounces at lists.berlios.de] On Behalf Of Ursula MATOVA
> > Sent: Tuesday, 18 November 2008 3:45 PM
> > To: opensim-dev at lists.berlios.de
> > Subject: [Opensim-dev] ODE on Linux x86/64
> >
> > Hi all,
> >
> > I'm now running OpenSim on a Xeon based server. But I'd like to
> > experience 64bits OS.
> >
> > So, I have installed Ubuntu 8.0.4/64bits as usual, compiled Mono from
> > the latest sources and then try to run OpenSim ( was SVN.7311 during
> > my tests ).
> >
> > First, i had problems with "libjpeg" libraries. That was solved easily
> > by following instructions found on the wiki.
> >
> > The last problem was with ODE ( libode.so ). I have tried to recompile
> > it from sources, but if I use the "gimpact" option, during the first
> > agent connexion, I got a SegFault.
> >
> > I have found on internet that I could compile ODE with the "opcode"
> > option. Then I have tried this solution and I'm now able to connect to
> > my OpenSim server.
> >
> > But one strange thing is that I need to adjust some avatar settings in
> > OpenSim.ini, because my avatar wasn't properly positioned on the
> > ground.
> > It's ok, but seems that these parameters impact avatar collision with
> > objects.
> >
> > My question is :
> >
> > Do you plan to update & provide some new release of "ode" with the
> > "gimpact" option for x86-64 in the future ?
> >
> > Thanks in advance,
> >
> > Regards,
> >
> > Ursula.
> >
> > PS: So sorry for my english, it's late in France and I'm a bit tired :P
> > _______________________________________________
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