[Opensim-dev] Hypergrid patch
Cristina Videira Lopes
lopes at ics.uci.edu
Mon Nov 17 22:35:49 UTC 2008
Let explain *why* I'm putting this forward as a patch.
I'm putting this as a patch because the closed-world model of virtual
worlds does not scale to anything that I'm involved with related to VWs.
It does not scale:
- In universities. What are we going to do? Set up our own little world?
What for, if no one can visit? How can we make VW meetings with people
from other universities? Unless they are very large, like Second Life
and World of Warcraft, closed worlds are completely uninteresting for
the librarians and the social scientists, it's a non-starter. Our local
star VW sociologist took a look at our UCI opensim grid, said "Hmm, very
interesting!" and rapidly went back to SL. Without global connectivity
opensim will only be used in computer game courses... maybe.
- In commercial ventures that rely on the ability to outreach the
public. For example, that urban planning startup I'm involved with will
stop on its tracks if the general public can't visit. The geist of that
company is *not* to accumulate accounts or social networks or virtual
money; it's to show how cities look like if certain urban planning
decisions are made. We don't want to store accounts or manage users. We
want people to get accounts elsewhere, in SL or in your grids, and then
visit our virtual constructions in this immersible manner that we all like.
These are the two very concrete reasons why I just went ahead and did
the hypergrid, which didn't look very hard to do in the first place.
The hypergrid project can continue as it, as a gforge project. The
reason why I'm submitting this as a patch is that I think this fits the
spirit of the opensim project. I see the hypergrid as an extension of
the core pertaining to architectures for interoperability -- one of many
possible ways of connecting virtual worlds. It isn't the first, if you
take OGP into account; it just happens to be the first fairly complete
one, and one that works entirely within opensim-based worlds. But there
are other possible architectures, including the one suggested by
realXtend, with an avatar service, which is also very interesting.
Rather than trying to pick only one, which is what an *application*
would do, opensim can incorporate all of those that are reasonable, so
that people can choose. *Frameworks* do that, like having a Net library
with several protocols.
Crista
More information about the Opensim-dev
mailing list