[Opensim-dev] Script behaviour
Justin Clark-Casey
jjustincc at googlemail.com
Mon Nov 3 14:15:10 UTC 2008
Dünnebeil Gerhard wrote:
> Hi everybdoy.
>
> I played a bit with open sim recently and found the following behaviour
> with scripts:
>
> 1. A script is starting fresh after a sim start.
> 2. A script is starting fresh after rezzing it's containing prim.
> 3. A script is not surviving a sim border crossing.
>
> Especially the last point is of interest (thinking about vehicles, esp.
> sail boat) for me but I think all these issues are somewhat related.
>
> This behaviour is different to SL but I haven't followed related
> discussions to closely the last months.
>
> Point 1 and 2 indicate that there is no (or a faulty) persistance for
> scripts, point 3 seems to be related to point 1 and 2 as a working
> persitance could be a way to implement sim crossings for scripts
> (smarter and more efficient ways can surely be imagined). Thus I'm also
> interested in point 1 and 2.
There are currently two scripting engines in OpenSim, known as DotNetEngine and XEngine. DotNetEngine is the default,
but you may want to try XEngine, which I believe supports script state persistence (Melanie can correct me if I'm wrong).
>
>
> So here a few questions:
>
> a) Is the observed behaviour correct or maybe depending on the right
> script engine?
> b) Is is a bug? Or a known "todo"?
> c) Or is it by design and will not be changed?
>
> d) If it's an open point, is somebody still working on it? Or working on
> related issues so that I should talk to her/him?
>
> best regards
> Gerhard
>
>
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--
justincc
Justin Clark-Casey
http://justincc.wordpress.com
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