[Opensim-dev] object memory footprint for ODE

Dahlia Trimble dahliatrimble at gmail.com
Mon Nov 3 07:58:13 UTC 2008


I'm not so sure about that... physics can eat up a good chunk of the CPU
when there are many avatars standing/walking/flying around a region. Also it
could take quite a while to develop something and get it to work in Opensim,
so starting early may be something to consider. Good luck if you do attempt
it. :)

On Mon, Nov 3, 2008 at 12:42 AM, Eugen Leitl <eugen at leitl.org> wrote:

> On Mon, Nov 03, 2008 at 09:19:05AM +0200, Ryan McDougall wrote:
> > Servers can never have video cards?
>
> After a brief conversation on the IRC dev channel I realized that
> accelerating physics does not make sense with the current state
> of the code.
>
> Worth reexamining in a year or two, though.
>
> > On Fri, Oct 31, 2008 at 5:16 PM, Nebadon Izumi <nebadon2025 at gmail.com>
> wrote:
> > > just clarification i made error below and said our "stats" are server
> side,
> > > it should read our physics are server side.
> > >
> > > sorry about confusion there.
>
> --
> Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org
> ______________________________________________________________
> ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org
> 8B29F6BE: 099D 78BA 2FD3 B014 B08A  7779 75B0 2443 8B29 F6BE
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20081103/f8ea9084/attachment-0001.html>


More information about the Opensim-dev mailing list