[Opensim-dev] Thoughts....
Sean Dague
sean at dague.net
Thu Mar 6 12:31:59 UTC 2008
On Wed, Mar 05, 2008 at 06:40:45PM +0000, Michael Wright wrote:
> Yes and then thats exactly what Diva said, that you can't know people
> are sticking to your standards. So all you are doing is creating a TOS
> and saying a set of standards have to be kept. Which is possible and
> there is nothing wrong with, just its not a technical thing.
>
> But anyway I wasn't talking about games in particular. I was trying to
> say OpenSim is not about implementing a single way of doing
> anything. The goal of opensim is not the global metaverse where
> everything is linked in one standard way.
>
> As Stefan said earlier we think more of something like the current
> web, with yes the ability to have links between things. But one top
> level standard/protocol isn't enforced. Only a "low" level protocol is
> really common (http), then lots of things can and have been built on
> top of it. OpenSim is about people taking it and building the
> applications they want on top of it.
I agree with everything MW says here.
I also think this thread stopped being development a long time ago, so
really should be declared a dead horse, and move on.
There is code to write. :)
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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