[Opensim-dev] Thoughts....
dr scofield
DrScofield at xyzzyxyzzy.net
Mon Mar 3 18:05:06 UTC 2008
The Burnman wrote:
>
>
> On Mon, Mar 3, 2008 at 12:10 PM, Brian Wolfe <brianw at terrabox.com
> <mailto:brianw at terrabox.com>> wrote:
>
> (warning, written 15 minutes after waking up and before first
> coffee was
> downed.)
>
>
> Noted. ;)
>
>
> Your arguments are spot on. :) I would add that having DRM or
> attempting
> to curtail end users fredom of use is pushing society to being
> untrustable. There is an old saying. Say something often enough and it
> becomes true. Say people WILL steal content at times, be paranoid
> about
> it and far more people WILL steal your content due to lack of
> respect ,
> which is earned by the creator's lack of trust in others.
>
>
> There is no paranoia in the valid concern that people will attempt to
> rip you off. It happens all the time. It will never cease to amaze
> me how entitled people feel to other people's Intellectual Property.
> THAT is where the lack of respect and trust comes into play. An
> artist or author who wishes to protect their work from those who are
> low enough to steal from them should not be looked on as paranoid,
> they are simply trying to enforce their rights under law. Theft is
> where the lack of respect and trust come from.
>
>
> However if you as a creator can bring yourself to see the good in
> others, most will respect you enough to not steal your work. You will
> still have some minor theft happening, but not nearly enough to
> stop you
> from creating and profiting from your creations. This is just life and
> society in general and unavoidable.
>
>
> By your argument, we should do away with police and trust people to
> behave themselves. Simply because it is impossible to prevent all
> theft, does not mean we should just give up in our attempts to make it
> difficult.
>
>
> Here's another parallel to the whole DRM debate. We trust each
> other to
> not run around killing people. We don't walk around wearing 100%
> protective body armour because, well, it's impossibly expensive,
> and no
> one will trust you due to your obvious paranoia. ;) Instead, we walk
> around with no armour at all, yet the threat of serious bodily harm is
> still there, and we manage to survive just fine.
>
>
> Tell that to the two teenagers who were shot to death across town here
> last week. They were in their driveway playing basketball. Or the
> elderly man who was gunned down in his driveway a few towns away the
> week before that. The danger is there, and it would certainly be far
> worse if there were no police to keep it relatively in check. While
> there is no such thing as 100% safe, we are more safe due to the
> protections in place. This analogy works just as well for asset
> protection in a metaverse environment.
>
>
> There are bad apples, just don't let one bad apple ruin your
> relationship with the rest of the apples.
>
>
> There are bad apples, that we agree on. The question is what to do
> about it. Do we attempt to curb the bulk of content theft, or do we
> simply force content creators to deal with a lack of protection for
> their work? If you were to poll the vast majority of content creators
> in Second Life what they would prefer... no protection for their
> work, or some protection... what do you think their response would
> be? And let's face it... as it stands... the majority of people who
> will be designing content for a metaverse based on OpenSim will come
> from Second Life.
>
> I can understand that from a developers perspective, Intellectual
> Property Rights protection is a nasty bear to wrestle in the
> development of the metaverse, but I do not see how the metaverse
> project benefits from alienating the people who will make the
> metaverse interesting. Think about it... what would you have without
> content? Lots of empty space.
>
> I believe that the first metaverse platform to successfully solve the
> IP Rights issue will end up on the top of the pile. And with the
> concept that Charles and I were discussing here last night, I think
> OpenSim could well be that platform.
>
my belief is that we can only resolve that via contracts between
grid/sim operators and content creators. basically, we'll have open
source content that will have BSD-style permissions or even GPL-style
permission attached and we will have closed-source content where the
content creator includes a list of trusted grid/sims (or grid/sims
certification authorities) to which her content can be exported. all
those sim/grids not on the list will not get the asset handed over from
a "trusted" sim/grid.
that pretty much is all we can do, i think. the users will then decide
what content they like, what content (and its restrictions) they don't
like.
cheers,
dr scofield
--
dr dirk husemann, mathmatics and computer science, ibm zurich research lab
SL: dr scofield ---- drscofield at xyzzyxyzzy.net ---- http://xyzzyxyzzy.net/
RL: hud at zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
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