[Opensim-dev] Module/Plugin Loading

Stefan Andersson stefan at tribalmedia.se
Wed Jun 25 15:20:23 UTC 2008


Just to get this straight, is what we're saying
 
1) Yes, we will have a common loader architecture
2) Yes, it will be implemented as a set of interfaces
3) Yes, we will create one implementation as a wrapper around Mono.Addins
4) Yes, we will aim at having a common setup file structure for OpenSim, not depend on lots of different third-party components config.
That sounds excellent to me.
Best regards,Stefan AnderssonTribal Media AB Join the 3d web revolution : http://tribalnet.se/ 



> Date: Wed, 25 Jun 2008 10:16:34 -0400> From: sean at dague.net> To: opensim-dev at lists.berlios.de> Subject: Re: [Opensim-dev] Module/Plugin Loading> > On Wed, Jun 25, 2008 at 03:12:45PM +0100, Melanie wrote:> > I believe that we should use a plugin loader that allows us to > > configure plugin loading completely within our own .ini files. I > > think that a requirement to tweak complex XML based mono/.NET config > > files to get a plugin loaded will put running OpenSim out fo reach > > of many users.> > > > That said, I'm all for a standardized way to load a plugin. I just > > think it shouldn't be required to edit conifg files outside of > > OpenSim's own.> > +1. I think that ryan's plugin loader approach will give us that (at> least from what I've seen in his patch and description). I'm looking> forward to that work.> > -Sean> > -- > __________________________________________________________________> > Sean Dague Mid-Hudson Valley> sean at dague dot net Linux Users Group> http://dague.net http://mhvlug.org> > There is no silver bullet. Plus, werewolves make better neighbors> than zombies, and they tend to keep the vampire population down.> __________________________________________________________________
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