[Opensim-dev] Critical plugin check?
Sean Dague
sean at dague.net
Thu Jun 19 12:53:32 UTC 2008
On Thu, Jun 19, 2008 at 10:09:10AM +0900, Ryan McDougall wrote:
>
> On Wed, 2008-06-18 at 17:55 -0400, Sean Dague wrote:
> > On Wed, Jun 18, 2008 at 01:49:35PM -0700, Kyle Hamilton wrote:
> > > I think that there's something a bit worrisome about this idea.
> > >
> > > What if the server were hacked such that, say, a money-management
> > > module was substituted? (Remember, most attacks are not from people
> > > outside the organization, but rather inside the organization. If some
> > > disgruntled sysadmin decided to start playing around with the economy,
> > > it might be extremely damaging and destroy a lot of confidence in the
> > > economy -- which would have the effect of making the economy
> > > unsustainable, since economies that aren't backed by real value [such
> > > as gold] only exist by virtue of economic-participant confidence.)
> >
> > If you have physical access to the server, all bets are off. They could
> > just as easily fiddle db numbers as load a new module. You can't
> > protect yourself from people who can log into you box and get a shell.
> >
> > When looking at rework of the plugin approach, I'd suggest that we
> > standardize on Mono Addins, and build from there. Right now we've got 3
> > or 4 different loaders, and all the custom different loaders we wrote
> > don't seem to gain us much over just using addins.
> >
> > -Sean
>
> So consensus is:
>
> - Its basically a good idea with no real objections?
>
> - There should be a list of Criticial Modules given in OpenSim.ini, with
> the rest being loaded if available?
>
> What should this list look like? "critical_modules=foo.dll,bar.dll,..."?
> Or is there a better way to go?
Please look at Addins instead. That would probably mean *not* being in
OpenSim.ini, but in the addins config.
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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