[Opensim-dev] Xml Format [Was: LSL implementation question]

Stefan Andersson stefan at tribalmedia.se
Thu Jun 19 11:33:55 UTC 2008


It's actually quite simple to implement the IXmlSerializable interface to gain full control over what fields are serialized to what xml and vice versa, and handle defaults on missing/superfluos fields et c.
 
Even better would be to externalize the Xml Serilaization into separate serialization factories.
Aaand, having an versioned xsd would make things even yummier.
Best regards,Stefan AnderssonTribal Media AB Join the 3d web revolution : http://tribalnet.se/ 



> Date: Thu, 19 Jun 2008 10:27:13 +0100> From: melanie at t-data.com> To: opensim-dev at lists.berlios.de> Subject: Re: [Opensim-dev] LSL implementation question> > Hello,> > Matt Hirsch wrote:> > I would love to hear someone's thoughts as to what would be involved> > in implementing the much sought after llGiveInventory, as well as> > llRemoteLoadScriptPin/llRemoteLoadScript. I'm assuming its> > non-trivial, or it would be here already. Are there architectural> > changes required, or just pulling together many parts? Obviously there> > are security implications to not thinking these through thoroughly.> > That would require just a bit of glue code. There just hasn't been > much call for it, yet. Not even from me, which is a miracle, > considering my commercial focus :)> > The load script functions mentioned are not currently cleanly > doable. The pin needs to be a property of the prim, and that changes > the XML save format, and that, in turn, breaks every backup on the > planet...> > Melanie> _______________________________________________> Opensim-dev mailing list> Opensim-dev at lists.berlios.de> https://lists.berlios.de/mailman/listinfo/opensim-dev
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20080619/155aa962/attachment-0001.html>


More information about the Opensim-dev mailing list