[Opensim-dev] standardizing on uuid string formats
James Hughes
jamesh at bluewallgroup.com
Fri Jun 13 14:08:08 UTC 2008
Sean Dague wrote:
> We have 3 serialization formats for a UUID
> * XXXXXXYYYYYYZZZZZZ....
> * XXXXXX-YYYYYY-ZZZZZZ....
> * binary packed version (used in the mysql assets table exclusively)
>
> This is definitely confusing. One of the reasons that we got here is
> that there never was really a defined standard, and things grew and
> changed over time. One of the reasons that we are still here is that
> until recently, doing database migrations between formats would have
> been a lot of crazy logic. I'm hoping that the Migration support I just
> put in (and switched both SQLite and MySQL over to) should fix part 2.
>
> So, back to part 1. I think we should declare a standard, and work
> towards getting everything in that standard. My suggestion, and
> preference here is form 2: XXXXXX-YYYYYY-ZZZZZZ... for the following
> reasons.
> * It's very user readable, and like the format that people have come to
> expect in the client viewer. As people like looking at their data in
> both xml and in the database, making it make more sense to them is
> probably a good thing
> * It's the native string format for LLUUID and GUID (system built in).
> Using another format means lots of converting back and forth.
> * It also occured to me this morning that the extra string in every
> conversion might account for some of our extra overhead.
>
> All opinions on the table are valid. I firmly believe that anything
> that gets our data more self consistant will help with maintainability
> in the project. Please throw in your views, and I'll queue this up for
> future work.
>
> -Sean
>
>
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Something I have thought about concerning UUID's and grid
interoperability is this; do things like textures, clothing, shapes need
a common UUID to work properly? Also, some things may need to carry bits
of information to identify the originating grid.
Is it too early, yet, to start thinking about those things? Or, are they
even an issue?
Thanks,
BlueWall <j>
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