[Opensim-dev] Should the core OpenSim distribution carrymanyscripting languages?

Sean Dague sean at dague.net
Tue Jun 3 13:54:02 UTC 2008


On Tue, Jun 03, 2008 at 03:02:08PM +0200, Stefan Andersson wrote:
> I beg to differ; there's quite a few modules right now; they just (afaik) aren't listed anywhere as such. That would be a good start, having a wiki page just listing the modules as such.
>  
> The beauty of the modules are that they alreday now range from the esoteric to the general, from core to fringe. I guess this also has the effect of confusing people as over what a 'core module' is.
> Another (imho) weird thing is that there are notoriously few region module 'applications' - Tribal has developed a fully functional chess game, for example - do we have any other examples of region modules that aren't 'core utility' functions to showcase?
>  
> (and alas, that chess board is part of a closed-source project, I merely mentioned it to exemplify - we can supply screenshots for a showcase page though)
> Best regards,Stefan AnderssonTribal Media AB Join the 3d web
> revolution : http://tribalnet.se/ 

I think until we've got some good open source uses of the Application
modules, we're going to have a hard time getting people to realize their
true power.

     -Sean

-- 
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
__________________________________________________________________
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