[Opensim-dev] Lively

Dickson, Mike (ISS Software) mike.dickson at hp.com
Tue Jul 15 15:45:58 UTC 2008


Except of course that prim attachments still need to be accounted for somewhere and most likely in the region the avatar is in.  In general I agree though that pushing more of the housekeeping and rendering to the client makes sense.

Mike

-----Original Message-----
From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Mana Janus
Sent: Tuesday, July 15, 2008 10:24 AM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] Lively

Charles Krinke wrote:
> I think one of the long-term issues may be that an avatars appearance
> perhaps should be a property of the client and not the region.
> Admitedly, our current mainstream client doesnt work that way, but
> perhaps considering morphing our architecture to favor that tendency
> might help.
Great idea! Actually even today the appearance is baked in the client
and sent to the server. The server supplies only the wearables and textures.
I think it would not be a big change of client or general architecture
to persist wearables and associated textures on the client, until the
clothing is explicitly changed by the user.

Best regards,

Mana

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