[Opensim-dev] Object Representation
Dickson, Mike (ISS Software)
mike.dickson at hp.com
Sat Feb 9 04:34:23 UTC 2008
FWIW I'd strongly prefer the OO/hibernate approach. And the existing BSD style licensing.
Mike
-----Original Message-----
From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Dzonatas
Sent: Friday, February 08, 2008 9:41 PM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] Object Representation
David Wendt JR. wrote:
>
> Well that means we can't use Atomatrix without a license change.
> Considering that we're BSD licensed, however, this would be legal
> without requiring everyone to approve AFAIK. However, many people
> would prefer a BSD licensed OpenSim instead.
>
> ...or did you mean LGPLv3?
GPLv3 is written with its intent that LGPLv3 is really not needed, but
LGPLv3 still has words for backward compatibility.
If the interaction between OpenSim and Atomatrix was designed specifically for an intimate interaction between the two, then there would be concern. With a standard interface in place, the GPLv3 shows delineation between components and allows for their generality . That delineation was not so clear in GPLv2. Section 1 and 7 of the GPLv3 covers that pretty well.
Is there any reason not to standardize parts of OpenSim? Perhaps, OpenSim needs a standards committee more than a change of license.
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