[Opensim-dev] Idea for 100% smooth region crossing
Paul Fishwick
fishwick at cise.ufl.edu
Fri Dec 19 02:10:23 UTC 2008
Just speaking from analogy, it sounds roughly equivalent to a soft
handoff between cells:
http://www.leapforum.org/published/internetworkMobility/split/node34.html
Makes sense to me. Not sure what the development issues are..-
p
Mircea Filipescu wrote:
> I brought this up on IRC less then an hour ago but felt this is more
> of a discussion for the mailing list. For a few months I have been
> curious about a certain question: What if 100% smooth border crossing
> between regions could be simulated by allowing the region you come
> from still manage your avatar until the region you go to has grabbed you?
>
> Currently, when an avatar crosses borders from a region to another, it
> is left flying to infinity for 1-10 seconds as the region the avatar
> was in lets go of it until the region the avatar is crossing to grabs
> it and runs it again. My curiosity is if that time could be completely
> cut away by having the region the avatar comes from still manage the
> movement of that avatar once it crosses borders, until the target
> simulator has grabbed the avatar and only let go of it once that
> avatar is connected in its neighbor. The avatar would be basically
> projected out of simulator bounds (into the neighbor's bounds) by the
> sim it crosses from until the sim it crosses to has it connected
> there. If such would be doable the avatar would not be 'let go of' for
> any moment during border crossing, and that way one could cross from a
> sim to another without experiencing any kind of delay.
>
> Shortly said, what I'm suggesting is that when you cross to a new sim
> the sim you are in does not disconnect you the moment you crossed out
> of its bounds, but instead disconnect you the moment the sim you are
> crossing to has gotten you and is running the avatar in its instance.
> This would be especially useful when vehicles will be implemented, as
> border crossing delay has bigger impact with them. Also it would
> highly reduce disconnects between failed border crossing, since the
> sim you come from would not let go of you until the new sim has you in
> it, so unless the sim thinks you were passed through when you weren't
> there's no way to crash. What are your thoughts on this? Would such a
> thing be possible and doable?
>
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--
Paul Fishwick, PhD
Professor and Director, Digital Arts and Sciences Programs
University of Florida
Computer & Information Science and Eng. Dept.
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