[Opensim-dev] Always mutable assets in OpenSim -- does it make sense?

Sean Dague sdague at gmail.com
Wed Dec 17 16:50:14 UTC 2008


Frisby, Adam wrote:
> Be careful here however,
> 
> Because if the hashing algorithm you choose ever gets 'broken' where it's possible to calculate a binary against a desired result, then people can potentially overwrite existing assets, etc.  A long hash tends to act as a good barrier against this. (256bit+ is ideal.)

Another good reason for the asset store being write once.

	-Sean

-- 
Sean Dague / Neas Bade
sdague at gmail.com
http://dague.net


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