[Opensim-dev] Stable Branch pt III Was: RFC: Changing default script engine to xengine
Sean Dague
sdague at gmail.com
Mon Dec 15 12:58:23 UTC 2008
Kyle Hamilton wrote:
> I wish trunk would be incrementally more useful and incrementally less
> unstable at every revision. Unfortunately, this is obviously a
> pipe-dream.
The ability to break things in trunk is what lets it evolve so quickly.
I do realize that everyone wants both "all the features" and "all the
stability" at the same time, but I'm a realist, and that's just not
possible in OpenSim at this point. We're at least a year out from 1.0
which will start to have that.
> I'd like to see a 'stable' branching system of some kind, and every
> time there's a new stable candidate I'd like to see a diff produced
> and examined for Justin's 2 weeks to see if there's anything that's
> obviously broken between the former stable and the new candidate.
> Once it's determined to be stable enough, it would get committed to
> trunk and a new -stable branch forked from that revision.
>
> Two downsides to this suggestion is that it means that everyone's
> going to need to become really familiar with the process of re-basing
> their local copy, and everyone's going to need to listen to the
> release coordinator to know when to re-base their locals. The former
> is a documentation problem (write a page on the wiki to describe how
> to do it); the latter is an announcement problem. (I'd suggest the
> creation of a new opensim-announce list that only the release
> coordinator(s) can send to, and which has a membership list precisely
> equal to the opensim-dev list? This would allow the announcements to
> be handled separately, but allow memberships to be handled only by a
> single administration request... but I don't know how good of an idea
> it is.)
The problem with proposing something that causes someone else work, is
it is likely to not happen. If you are signing up to do a lot of said
work, I applaud you. :) If you are suggesting others do it... the
suggest is always welcomed, but don't be too surprised if it doesn't
come to fruition.
-Sean
--
Sean Dague / Neas Bade
sdague at gmail.com
http://dague.net
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 252 bytes
Desc: OpenPGP digital signature
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20081215/e67c99ac/attachment-0001.pgp>
More information about the Opensim-dev
mailing list