[Opensim-dev] GPL (was: RE: future rexviewer merger)

Hurliman, John john.hurliman at intel.com
Sat Dec 6 07:45:57 UTC 2008


The GPL license requires that any code derived from GPL code must also be released under a license compatible with the GPL, so you can't take GPL code (or possibly even ideas, a well debated nuance) and release it under a less restrictive license such as BSD, MIT/X11, Apache, Mozilla Public License, etc.

The mantra of the BSD license is that writing code and seeing it used in successful projects is reward in and of itself. There is no hostility toward commercial vendors or alternative forks, and everyone gets along peacefully.

John

> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev- 
> bounces at lists.berlios.de] On Behalf Of John Sheridan
> Sent: Friday, December 05, 2008 10:12 PM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] future rexviewer merger
> 
> Forgive me for going off topic here, but is there some technical or
> legal reason why those who work on OpenSim can't look at the viewer's
> code?  It would only seem logical that since the viewer's source is
> open that you would have the ability to go in and poke around.
> 
> Sorry, but I'm pretty much new to how open source development projects
> work.  I've been a solitary developer for some time now, hence I've
> been watching how you guys operate in order to get a feel for the
> intricacies of what an open sourced project would entail.
> 
> Thanks, ;)
> 
>  - John Sheridan
> 
> James Stallings II wrote:
>> Sounds Great Charles. As soon as they have something I can build on
>> linux I'm game to test it. However, having tried to build the viewer
>> component on linux, they've quite a distance to go yet.
>> 
>> Someone offered me a link to some material describing an attempt to
>> build the viewer, and I visited that link. It contains a lot of
>> patch-related and viewer code related stuff - consequently, I was
>> not comfortable reading it.
>> 
>> It did get me to thinking though; these guys are mighty familiar
>> with the viewer internals - doesnt that preclude them even
>> contributing code to opensim at all?
>> 
>> Cheers
>> James
>> 
>> 
>> On Fri, Dec 5, 2008 at 2:46 PM, Charles Krinke <cfk at pacbell.net
>> <mailto:cfk at pacbell.net>> wrote:
>> 
>>     Hang on, hang on. Lets get back to where we can move forward step
>>     by step and have a little fun in the process.
>>     
>>     1. There is a Rex Viewer. Lets get some momentum on the OpenSim
>>     side with one or more folks testing it on one or more OpenSim
>>     grids and report on the #opensim IRC channel and this e-mail what
>>     works and what doesnt work in such a way that the Rex folks can
>>     move forward in a logical manner.
>>     
>>     2. There is a Rex server. Some of it may be appropriate to bring
>>     into OpenSim as modules or patches. Lets discuss as "peers" the
>>     technical issues, merits and implementations that the Rex server
>>     brings to OpenSim.
>>     
>>     3.  Lets get a similar testing and integration effort underway on
>>     one or more grids in order to allow those parts of the Rex work
>>     which are appropriate for OpenSim to get closer to svn.
>>     
>>     I understand the passions involved. We all have passions, and I am
>>     no exception. But, working out the technical details and letting go
>>     of past issues is the best way for us to move forward.
>>     
>>     Charles
>>     
>>     _______________________________________________ Opensim-dev mailing
>>     list Opensim-dev at lists.berlios.de <mailto:Opensim-
>>     dev at lists.berlios.de>
>>     https://lists.berlios.de/mailman/listinfo/opensim-dev
>> 
>> 
>> 
>> 
>> --
>> ===================================
>> The wind
>> scours the earth for prayers
>> The night obscures them
>> 
>> http://osgrid.org http://del.icio.us/SPQR
>> http://twitter.com/jstallings2 http://www.linkedin.com/pub/5/770/a49
>> -------------------------------------------------------------------- -
>> - --
>> 
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> 
> 
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