[Opensim-dev] SL RAW imported flipped

Melanie melanie at t-data.com
Thu Dec 4 20:55:10 UTC 2008


In that case, the default load should be SL map, because they can 
now be loaded from the client and when doing that, people receive a 
flip image of what they wanted, with no way to change it.

Melanie

Justin Clark-Casey wrote:
> Stefan Andersson wrote:
>> I was thinking about supplying a 'terrain flip y' command.
> 
> :)  +1, sounds like a good solution - I imagine that shouldn't be too hard to do either (though I haven't personally 
> dipped that far into the terrain code).
> 
>> 
>> Best regards,
>> Stefan Andersson
>> Tribal Media AB
>>  
>> Join the 3d web revolution : http://tribalnet.se/
>>  
>> 
>> 
>> 
>> 
>>  > Date: Thu, 4 Dec 2008 11:52:29 +0000
>>  > From: jjustincc at googlemail.com
>>  > To: opensim-dev at lists.berlios.de
>>  > Subject: Re: [Opensim-dev] SL RAW imported flipped
>>  >
>>  > Stefan Andersson wrote:
>>  > > Yes, I would imagine we would have a problem if we have saved
>>  > > opensim-raws differently from sl-raws.
>>  > >
>>  > > If that is a problem I think we should introduce a 'sl' terrain type,
>>  > > that is a 'raw' but that imports and exports 'correctly'.
>>  >
>>  > Perhaps we could apply the patch and instead provide a script to 
>> convert the old 'flipped' terrain maps to the
>>  > 'unflipped' SL compatible format?
>>  >
>>  > >
>>  > > Best regards,
>>  > > Stefan Andersson
>>  > > Tribal Media AB
>>  > >
>>  > > Join the 3d web revolution : http://tribalnet.se/
>>  > >
>>  > >
>>  > >
>>  > >
>>  > >
>>  > >
>>  > > 
>> ------------------------------------------------------------------------
>>  > >
>>  > > Date: Wed, 3 Dec 2008 13:17:54 +0100
>>  > > From: lcc1967 at gmail.com
>>  > > To: opensim-dev at lists.berlios.de
>>  > > Subject: Re: [Opensim-dev] SL RAW imported flipped
>>  > >
>>  > > if my memory served me well, we got a discution about correcting or 
>> not
>>  > > the issue.
>>  > > I tought it was something related to the already downloaded map.
>>  > >
>>  > > SM
>>  > >
>>  > >
>>  > > On Wed, Dec 3, 2008 at 1:15 PM, Stefan Andersson 
>> <stefan at tribalmedia.se
>>  > > <mailto:stefan at tribalmedia.se>> wrote:
>>  > >
>>  > > I can confirm that
>>  > >
>>  > > http://opensimulator.org/mantis/view.php?id=2315
>>  > >
>>  > > is still very much in effect - an exported SL terrain imports
>>  > > flipped on the Y axis.
>>  > >
>>  > > There's a patch on this issue, and the issue is assigned to Adam,
>>  > > but last note is from 10/10 so I'd imagine this has rotted.
>>  > >
>>  > > Best regards,
>>  > > Stefan Andersson
>>  > > Tribal Media AB
>>  > >
>>  > >
>>  > > _______________________________________________
>>  > > Opensim-dev mailing list
>>  > > Opensim-dev at lists.berlios.de <mailto:Opensim-dev at lists.berlios.de>
>>  > > https://lists.berlios.de/mailman/listinfo/opensim-dev
>>  > >
>>  > >
>>  > >
>>  > > 
>> ------------------------------------------------------------------------
>>  > >
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>>  >
>>  >
>>  > --
>>  > justincc
>>  > Justin Clark-Casey
>>  > http://justincc.wordpress.com
>>  > _______________________________________________
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>>  > Opensim-dev at lists.berlios.de
>>  > https://lists.berlios.de/mailman/listinfo/opensim-dev
>> 
>> 
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