[Opensim-dev] SL RAW imported flipped
Justin Clark-Casey
jjustincc at googlemail.com
Thu Dec 4 12:46:29 UTC 2008
Stefan Andersson wrote:
> I was thinking about supplying a 'terrain flip y' command.
:) +1, sounds like a good solution - I imagine that shouldn't be too hard to do either (though I haven't personally
dipped that far into the terrain code).
>
> Best regards,
> Stefan Andersson
> Tribal Media AB
>
> Join the 3d web revolution : http://tribalnet.se/
>
>
>
>
>
> > Date: Thu, 4 Dec 2008 11:52:29 +0000
> > From: jjustincc at googlemail.com
> > To: opensim-dev at lists.berlios.de
> > Subject: Re: [Opensim-dev] SL RAW imported flipped
> >
> > Stefan Andersson wrote:
> > > Yes, I would imagine we would have a problem if we have saved
> > > opensim-raws differently from sl-raws.
> > >
> > > If that is a problem I think we should introduce a 'sl' terrain type,
> > > that is a 'raw' but that imports and exports 'correctly'.
> >
> > Perhaps we could apply the patch and instead provide a script to
> convert the old 'flipped' terrain maps to the
> > 'unflipped' SL compatible format?
> >
> > >
> > > Best regards,
> > > Stefan Andersson
> > > Tribal Media AB
> > >
> > > Join the 3d web revolution : http://tribalnet.se/
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> ------------------------------------------------------------------------
> > >
> > > Date: Wed, 3 Dec 2008 13:17:54 +0100
> > > From: lcc1967 at gmail.com
> > > To: opensim-dev at lists.berlios.de
> > > Subject: Re: [Opensim-dev] SL RAW imported flipped
> > >
> > > if my memory served me well, we got a discution about correcting or
> not
> > > the issue.
> > > I tought it was something related to the already downloaded map.
> > >
> > > SM
> > >
> > >
> > > On Wed, Dec 3, 2008 at 1:15 PM, Stefan Andersson
> <stefan at tribalmedia.se
> > > <mailto:stefan at tribalmedia.se>> wrote:
> > >
> > > I can confirm that
> > >
> > > http://opensimulator.org/mantis/view.php?id=2315
> > >
> > > is still very much in effect - an exported SL terrain imports
> > > flipped on the Y axis.
> > >
> > > There's a patch on this issue, and the issue is assigned to Adam,
> > > but last note is from 10/10 so I'd imagine this has rotted.
> > >
> > > Best regards,
> > > Stefan Andersson
> > > Tribal Media AB
> > >
> > >
> > > _______________________________________________
> > > Opensim-dev mailing list
> > > Opensim-dev at lists.berlios.de <mailto:Opensim-dev at lists.berlios.de>
> > > https://lists.berlios.de/mailman/listinfo/opensim-dev
> > >
> > >
> > >
> > >
> ------------------------------------------------------------------------
> > >
> > > _______________________________________________
> > > Opensim-dev mailing list
> > > Opensim-dev at lists.berlios.de
> > > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >
> >
> > --
> > justincc
> > Justin Clark-Casey
> > http://justincc.wordpress.com
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
--
justincc
Justin Clark-Casey
http://justincc.wordpress.com
More information about the Opensim-dev
mailing list