[Opensim-dev] OpenSimulator 0.7 (was incorrectly 0.6) Roadmap
Justin Clark-Casey
jjustincc at googlemail.com
Fri Aug 29 16:45:40 UTC 2008
Stefan Andersson wrote:
> Adam,
>
> one thing I've thought about for a while, is that mesh support
> could/should be part of OpenSim - ie, that objects in the scene should
> be able to provide a mesh to clients that support it - how would that
> fit with your work with the Rex client?
>
> The rest of you,
>
> how do you feel about that? I think it's in line with our ambition to
> not be tied in to any protocol-specific set of limitations.
>
> Of course, there's no shortage of problems arising with having two
> separate sets of object definitions, but if there's a will, there's a way.
>
> So, is there a will?
+1. Sounds worth investigating to me.
>
> Best regards,
> Stefan Andersson
> Tribal Media AB
>
> Join the 3d web revolution : http://tribalnet.se/
>
>
>
>
> ------------------------------------------------------------------------
>
> From: adam at deepthink.com.au
> To: opensim-dev at lists.berlios.de
> Date: Thu, 28 Aug 2008 20:02:48 -0400
> Subject: Re: [Opensim-dev] OpenSimulator 0.7 (was incorrectly 0.6) Roadmap
>
>
> Raising my head here since DeepThink is doing that conversion. Bug me if
> your interested.
>
>
>
> Adam
>
>
>
> *From:* opensim-dev-bounces at lists.berlios.de
> [mailto:opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Michael Wright
> *Sent:* Thursday, 28 August 2008 2:17 PM
> *To:* opensim-dev at lists.berlios.de
> *Subject:* Re: [Opensim-dev] OpenSimulator 0.7 (was incorrectly 0.6) Roadmap
>
>
>
> By opensim modules for the Rex client. I actually meant modules for
> opensim to support the extra features that the Rex client supports. As
> far as I know, Rex are working on converting the changes that they made
> to opensim server, for their custom features, into opensim region
> modules. So that support for the Rex client could be added to any
> opensim region by loading those modules.
>
> Sorry for the confusion.
>
> But yeah the ideal solution on the client front is a useable working non
> GPL client. Until we can add features/GUI's to a clien, while at the
> same time work on opensim. Custom features/applications are very difficult.
>
> */dan miller <danbmil99 at yahoo.com>/* wrote:
>
> > From: Michael Wright
>
> > +1000 to both of those but as you say, they need client side
> > changes. And with slow progress on OpenViewer. Its hard to
> > imagine when we could seriously think about them, outside of
> > opensim modules for the Rex client (which I think work is
> > progressing on) .
>
> Argh, the GPL dragon rears its ugly head yet again... can Rex allow
> non-GPL plug-ins when they derive their viewer from the Linden release?
>
> I see now that momentum on non-Linden capabilities are tied directly to
> developing a non-GPL viewer (ie OpenViewer). Maybe that's where I should
> spend my time, instead of constantly complaining about the licensing...
> (part of the solution and all that)
>
> -dan
>
> >
> > dan miller wrote: these are
> > probably feature requests that are too far out for a mere
> > 0.01 increment, but I thought I should throw them out there
> > anyway. They are both potentially non-Linden compatible,
> > and so I guess they won't get much traction until
> > OpenViewer is more mature.
> >
> > * Mesh prims. In talking to some folks about possible
> > corporate projects, this comes up as the #1 deal-killer wrt
> > Opensim. User-generated content is great, but the absolute
> > lack of any workflow from professional 3D tools (other than
> > paying someone to duplicate a build in SL format) keeps
> > Opensim tied to the mast of Linden's success/failure.
> >
> > * Real-time avatar control. Some lively discussion went on
> > at the Rex list about the idea of controlling an avatar
> > through a real-time protocol. The idea is to enable
> > algorithmic &/or advanced interface control. As a
> > simple use case, imagine a Wii-like device that allows you
> > to move your avatar's arm. Right now, there's no
> > simple way to do anything like that. There are also
> > important AI applications that are severely limited by the
> > animation-only model.
> >
> > Take these inputs as intended -- ideas for future
> > discussion.
> >
> > -danx0r
> >
> > Daniel B. Miller
> > aka danx0r
> > life is a simulation
> >
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> >
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justincc
Justin Clark-Casey
http://justincc.wordpress.com
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